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December 7th, 2008, 06:17 AM
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Corporal
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Join Date: Nov 2008
Posts: 148
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Thanked 27 Times in 9 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
*swears*
I edited the first post of the other thread to reflect decisions and it seems to have simply failed to stick. Yes, Gandalf, it was going to be MA.
However, I'm going to piss everybody off at this point and start trying to reorganise things a little. The interested parties and the signed up players sort of ran away with the idea, meaning I failed to keep on top of organising it.
There are enough interested parties to split the game off into two running in parallel, which will be an Early Age and Middle Age game, both on Orania with identical settings.
So, now, I'm going to go back to the list of preferences and split the current set of players up into MA and EA groups (based on preferred nations). Gandalf, you're a mod, I believe, so could you please lock the other thread for the moment while I go and sort everything out?
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December 7th, 2008, 07:49 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Hmm, why do you split? It seems we are not enough to fill this game.
And as the host at the end you decide what we play. Don't make it too complicate by listening each single voice. Otherwise we end in a neverending story starting with splitting, followed with first drops because it takes too long to start the game, etc.
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December 7th, 2008, 08:33 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I would not split, just start the MA game with everyone who has signed on.
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December 7th, 2008, 10:33 AM
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Corporal
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Join Date: Nov 2008
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Calmon, what could you possibly be seeing that suggests there's not enough people to fill the game? There are around thirty people that have expressed an interest.
If people would drop out because it takes too long to set up I strongly doubt they'd be happy playing this game, since it will likely take upwards of eight months to get even close to a conclusion and they would have contributed over twenty tales by that point.
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December 7th, 2008, 02:49 PM
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Sergeant
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Join Date: Feb 2008
Location: sweden
Posts: 249
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Thanked 12 Times in 7 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I think you are right about splitting it Lokean. First: It would be overwhelming to read all the texts with too many players. Second: these games will be slow by nature, having too many player would slow them down even more to a degree where it would create frustration. Around 12-15 players per game would be alright IMO, and that seems to be where it´ll land with the current interest.
I wouldn´t worry about a little extra setup time. Joining a roleplaying game such as this requires a lot of dedication anyhow, so if you can´t wait a week or two (or three) for it than maybe it´s not your kind of game.
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December 7th, 2008, 03:23 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
If Orania is going to be the map then yes, please split it.
When you start a game with the Orania map it says right there "suitable for 14-17 players" and "279 provinces. By Dom3 standards that amounts to a medium sized map with that many players. To play with twice that many would be less than even a small-map game (if its even possible with how many starting positions the map has)
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December 7th, 2008, 03:33 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I'm gonna read all the flavoured texts anyway. *Frak* the exam!! 
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December 7th, 2008, 04:36 PM
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Corporal
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Join Date: Oct 2008
Location: Western Australia
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Indubitably, I totally support ya choosing to run two seperate games. It's a massive help for those who have invested creepy amounts of thought in individual nations (*prays he is le person to take EA Agartha*). Plus it could be kinda interesting to look at two roleplaying games at once and see how they turn out.
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December 8th, 2008, 02:47 AM
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Corporal
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Join Date: Nov 2008
Posts: 148
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Quote:
Originally Posted by Ruminant
(*prays he is le person to take EA Agartha*)
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He is...
I've still got a few people to hear back from, and I might stick it back up as looking for players, since the odds are usually good that if somebody doesn't get back to you they've forgotten or changed their mind, but this is the breakdown so far:
HTML Code:
EA: 11 players
Arco quantum_mechani
Mictlan Qio
Abysia tifone
Caelum solmyr
C'tis NKIan
Pangaea GP
Agartha Ruminant
Fomoria Calmon
Hinnom zeldor
R'lyeh Incabulos
Lanka Wrana
MA: 12 players
Arco irenicus23
Ulm Baalz
Marignon vanslime
T'ien Ch'i KO
Machaka otherling
Caelum Sansanjuan
Vanaheim evilhomer
Atlantis hunt11
R'lyeh DonCorazon
Skaven Hadrian
Hoburg alliance Ylavli
Tomb Kings Executor
There's a few I've not heard back from, plus me, so we should be looking at a minimum of 14 players an era, hopefully.
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December 8th, 2008, 03:33 AM
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Private
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Join Date: Sep 2008
Location: Shanghai, China
Posts: 39
Thanks: 11
Thanked 1 Time in 1 Post
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Quote:
Originally Posted by Lokean
Quote:
Originally Posted by Ruminant
(*prays he is le person to take EA Agartha*)
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He is...
I've still got a few people to hear back from, and I might stick it back up as looking for players, since the odds are usually good that if somebody doesn't get back to you they've forgotten or changed their mind, but this is the breakdown so far:
HTML Code:
EA: 11 players
Arco quantum_mechani
Mictlan Qio
Abysia tifone
Caelum solmyr
C'tis NKIan
Pangaea GP
Agartha Ruminant
Fomoria Calmon
Hinnom zeldor
R'lyeh Incabulos
Lanka Wrana
MA: 12 players
Arco irenicus23
Ulm Baalz
Marignon vanslime
T'ien Ch'i KO
Machaka otherling
Caelum Sansanjuan
Vanaheim evilhomer
Atlantis hunt11
R'lyeh DonCorazon
Skaven Hadrian
Hoburg alliance Ylavli
Tomb Kings Executor
There's a few I've not heard back from, plus me, so we should be looking at a minimum of 14 players an era, hopefully.
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Well, as I've already prepared my story for MA jotun (see the prologue in another post). I may not wish to participate the EA game anymore.
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