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  #1  
Old May 29th, 2002, 07:33 AM

rextorres rextorres is offline
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Default Re: PPB Rebalance Poll

I used to think that PPB was the killer weapon until I started playing PBW and ran into a fleet armed with APB XII. PPB is great in the middle game, but its short range counteracts any supposed advantage.

I don't bother with shields until they are phased, anyway, because they are too expensive compared to armor.

In any size galaxy whoever can expand the fastest wins not who has PPB.

IMO if you want to take aim at an unbalanced component it's the talisman - I think played right it is virtually unbeatable.
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Old May 29th, 2002, 07:46 AM

Phoenix-D Phoenix-D is offline
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Default Re: PPB Rebalance Poll

"into a fleet armed with APB XII."

Which costs over a MILLION research points more..you could research PPB V 6 times over for the cost of getting APB XII.

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  #3  
Old May 29th, 2002, 08:28 AM
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Default Re: PPB Rebalance Poll

I haven't heard this idea yet, which surprises me (considering I'm usually about three steps behind everybody). Why not make the PPB a supply hog? Right now, both APB and PPB use 5 supplies/shot. With the new no-supplies/no-firing thing, supplies become a lot more important. I realize the QR negates this disadvantage. It also negates the cloaked-ship-constantly-decloaking-to-attack-then-recloaking supply penalty, and a bunch of other things, too. Maybe we should start a QR Rebalance Poll.

Anyway, as Mac says, just some ideas.
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Old May 30th, 2002, 03:57 AM

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Default Re: PPB Rebalance Poll

IMO- I dont think the PPB is too powerful.

Although it may be prudent to increase the cost of researching it.

There is no doubt that it is a nasty weapon in the early stages of the game. But I believe there are ways to counter it such as armor and keeping repair ships in the vicinity of your fleets.

In fact when I faced a player using PPB extensively I didnt bother with shields and put alot of scattering armor and stealth armor on my ships which countered his advantage in weapon effectiveness until I had phased shields.

I do however think that level 6 phased shields need to be at least as strong as level 5 non phased shields.

[ May 30, 2002, 03:10: Message edited by: AJC ]
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Old May 30th, 2002, 04:11 AM
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Default Re: PPB Rebalance Poll

Master B, I have no doubt you could make short work of anybody using APB and you using PPB. However, I also have no doubt you could make short work of them with you using APB and them using PPB. You are on a different level than most of us here as far as skill as a player.

I also respect your opinion in a great many issues, but on this one I must respectfully disagree. I had come to the conclusion that PPB was a bit cheap to research, and thus imbalanced, but Rollo's comments got me to reconsider.

I did some experimenting today. I tried to make it as scientifically accurate as possible. I had three races all equal in characteristics. One researched PPB, one APB, and one MB (Meson BLasters, not THE MB ) I had a three planet low tech start. I did no colonizing, just stuck with the three home planets for each.

I researched until each race had Light Cruisers, and Shield generator 2, and as much as they could get of whatever their weapon tech was.

On turn 33 (Remember I didn't expand, so it's a little slower, but I wanted to eliminate that frmo the equation. It should be the same for all three races) All the races had LC and Shields 2. PPB had got to lev 2, APB level 4, and MB level 3.

By turn 48, PBB had got to level 5, APB to level 6, and MB to level 4.

At that point I started building ships. Each race built a LC with 6 engines, 2 shields, and as many large mount weapons as they could fit.

The PPB and APB could fit the same number of weapons on each ship. The MB race could fit more becasue they were smaller. The differance in cost though was telling. The APB race was able to build a ship every 2 turns, while it took 3 turns to build the PPB or MB ships.

I built for 1.2 years and then started fighting. The APB had 18 ships, to 12 of each for the other 2 races.

PPB and APB both consistantly beat the MB race. I guess the extra numebe of weapons couldnt make up for the weakness of them. Logical.

The APB race consistantly beat the PPB race as well. Honestly though it was not as cut and dried as it was against the MB race. A couple of times the PPB race did mange to fight to a draw, but usually they were completely wiped out. Although the shield skipping did allow them to damage the surviving PPB ships more heavily obviously.

This is fairly conclusive evedence that PPB's are balanced just fine, at least as far as in relation to APB. They are much stronger than MB, but that is more an issue of the MB being weaker as it is also weeaker than the APB.

If anything we should be leaving the PPB's alone and talking about making the MB's a little stronger. Although early on the MB's do have an advantage. It's jsut that the PPB catch up fair;y quickly. So perhaps they are jsut more of an early game weapon.

If we increase the level cost, or add two levels, or make the PPB's bigger, any of these suggestions, they will become too weak to be considered a legitimate choice. They are fine the way they are. The mineral cost of the comp makes up for the cheapness in research. This isn't raw numbers, this is a controlled experiment.

It would actually be somewhat worse for the PPB's in the real world, becasue people who do not research PPB's would probably tend not to research shields, or build ships with them. At least if facing an enemy that was using them.

I think the evidence is clear. Duplicate my expirement and see if my results were not accurate.

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Old May 30th, 2002, 04:44 AM

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Default Re: PPB Rebalance Poll

"If anything we should be leaving the PPB's alone and talking about making the MB's a little stronger. Although early on the MB's do have an advantage. It's jsut that the PPB catch up fair;y quickly. So perhaps they are jsut more of an early game weapon."

If they're just an early game weapon.. why bother? The PPB is more effective and costs the same, plus skips shields.

Doesn't factor into any of the *other* weapons (torps, WMG/ripper/incin, grav hellbore) either..and I think they'd end up on the wrong end of the scale.

EDIT:
"I do however think that level 6 phased shields need to be at least as strong as level 5 non phased shields."

Level 5 phased: 375 points
Level 5 normal: 300

Doesn't go to 6.

Phoenix-D

[ May 30, 2002, 03:47: Message edited by: Phoenix-D ]
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Old May 30th, 2002, 04:56 AM

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Default Re: PPB Rebalance Poll

Running some of my own tests in the simulator, same ship configs. 18 APB, 12 PPB. Strategy: default optimal weapons range.

APB: 0 won
PPB: 9 won (lost 7, 0, 1, 2, 4, 3, 4, 3, 2)
Ties: 1 (APB: 13L PPB 8L)

that's with the APBs as player 1.

With APBs as player 2:
APB: 1 won (lost 4)
PPB: 9 won (lost 1, 4, 2, 4, 2, 1, 5, 3, 3

overall: APB wins 1, PPB wins 18, 1 tie.

this may be a case of the simulator being jacked, I'll try and run some real-world tests tommarow.

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