.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old December 8th, 2008, 02:30 AM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default mod help?

I am trying to finish a mod my friend wrote when he borrowed dominions for a while, but I am having some issues.
At first the mod had no sacred units, so I modded the #holy command in on a couple units, and it worked. However, when I tried to add a priest, he wouldn't show up in the recruitment screen. I don't currently have a way to do sprites, so I was trying to just clone one of the other commander sprites from the nation, but it would not show up. I am also trying to reduce the resources on a couple of the units, but I can't seem to make it work. I have tried changing the units' #rcost, their armor's #rcost, and their weapons' #rcost. What am I doing wrong? Do I need to change the version number?

Also, I would appreciate it if people would tell me what programs they use to edit and view sprites.
Reply With Quote
  #2  
Old December 8th, 2008, 04:53 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: mod help?

For the priest. When you made it, did you just create the unit data, or did you also use the #addreccom command for it?

I am not entirely sure about the resource problem, could you show examples of what you did so we can see if there's anything wrong? One thing that can affect a unit's resource cost is the ressize of the unit, basically the game automatically makes units take more resources if they're larger but you can change what size it is considered as with that command. But I don't see how the resource cost could be unaffected by your changing the cost of its armor unless it didn't require anything to begin with.
Reply With Quote
  #3  
Old December 8th, 2008, 05:52 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: mod help?

Editing sprites, GIMP. Vieving them, Irfanview (uses much less resources on the PC).

You need to modify the nation's list of recruitable units to get the priest to show. That's in the nation modding section of the modding manual.
Reply With Quote
  #4  
Old December 8th, 2008, 01:23 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: mod help?

I find the program that comes with the computer to be pretty good for editing sprites.
Reply With Quote
  #5  
Old December 8th, 2008, 02:03 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: mod help?

Well I ended up downloading Gale and that works for Sprite editing. Thanks for the catch on th #addreccom command, I think that's what I was missing. As for the resource cost, it seemed to fix itself when I started exiting Dominions entirely and then restarting. It got very annoying, is there a way to change the mod without having to go back and forth like that?
Reply With Quote
  #6  
Old December 8th, 2008, 02:38 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: mod help?

Load a game with different mods, then exit that and reload the modded game. That initializes the changes.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.