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May 31st, 2002, 12:36 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: PPB Rebalance Poll
So, we should send an email to MM saying we're all tearing our hair out at how boring the game has become and please add something quick?
Mounts restrictable by tech levels would be good.
And/or mounts for shields and armor.
Multiple weapon damage types for a single weapon, too.
Then add new abilities like 'Double damage to Shields' and 'Half damage to shields' so weapons can have both advantages and disavantages.
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May 31st, 2002, 02:23 AM
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Sergeant
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Join Date: Dec 2000
Location: Uranus
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Re: PPB Rebalance Poll
I totally agree with Baron M.
LOL!!!
We want more STUFF!!
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June 1st, 2002, 07:34 AM
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Second Lieutenant
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Join Date: Oct 2001
Location: California
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Re: PPB Rebalance Poll
Seriously it isn't that overpowered. All games have something that just does wonders. Can't remember if it was Mech Inf or somethign before that in Civ2 but its just something you have to deal with. And believe me it can be dealt with. As easily as most other new inventions.
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June 1st, 2002, 08:08 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: PPB Rebalance Poll
Very well, i dont know. After a lot of thinking i agree that major changes to the weapon might hurt the game too much. Still, it is a powerful weapon and is too easy to research early on bringing you great advantage. So i still think it should be changed - either by decreasing damage a little or increasing the research cost.
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June 1st, 2002, 10:27 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: PPB Rebalance Poll
Personally, I like what I did with PPB in Proportions - I smoothed out the advances in damage, and then made PPB 1-5 into PPB 8-12, and added PPB 1-7 that start out short ranged and weak (except of course they go through shields!) kind of like SE III PPB's. So, the powerful PPB's are still there (though it's really a major research investment to get them in Proportions).
PvK
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June 1st, 2002, 06:51 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: PPB Rebalance Poll
The idea is good and was mentioned before. still, people say it would cripple the AI
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June 1st, 2002, 07:04 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: PPB Rebalance Poll
Well no, i know what'll be "their" objection and i'd have to agree with it. With the extra 7 research levels it would be rather useless to research PPB - at the same cost minus 100k of physics lvl2. By the time you reach PPB 8-12 to make it actually useful the enemy will be in advantage in research and probably even will have phased shields to counter your high tech PPB. The deal is that PPB is NOT late game weapon.
I think i see the solution:
Increase the levels to 7-8 and increase the starting research cost to 10k (same as MB). that'll even the things without crippling the weapon.
Still the AI will be in advantage, but hey its AI
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