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Old December 10th, 2008, 04:42 AM
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Endoperez Endoperez is offline
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Default Re: Shadow Magic

Quote:
Originally Posted by Aezeal View Post
If you want to give this another shot (no need though) then give us the BEST OF THE BEST IDEA'S and arguments to implement this (and do it in the mod forum )
Shadow Magic isn't a bad idea, and the "paths like nations" thread was full of good ideas. While it's a pity that we can't implement everything HoneyBadger and others suggested, there are many things we could and I'd like to try out.

Dom3 Total Conversion with, say, Chinese Five Elements as magic paths (rituals, combat spells) and (urgh) sex magic and animism... Hmm, perhaps Five Elements/Holy combination paths for martial arts masters. It could be cool. A Tartarian Monstrum attacked your researcher province, but the Masters of the Way tore him apart!

Blindness, Quickness, Burning Hands, Farstrike ->

Snake Style Eye Gouge: range 0, fatigue 0, defence evades; 2 AN dam + Blindness (as per spell, so MR negates)
8 Trigrams Battle Stance: personal, fatigue 0; Quickness
Flaming Fist: range 0, fatigue 0, AoE 1; Burning Hands
Leap of Faith: range 5, fatigue 0; Farstrike
Death Touch: range 0, fatigue 0; 10+ AP damage, Seven Year Fever

It could be fun!

Last edited by Endoperez; December 10th, 2008 at 04:44 AM..
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Old December 10th, 2008, 06:47 AM
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Default Re: Shadow Magic

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Originally Posted by Endoperez View Post
Snake Style Eye Gouge: range 0, fatigue 0, defence evades; 2 AN dam + Blindness (as per spell, so MR negates)
8 Trigrams Battle Stance: personal, fatigue 0; Quickness
Flaming Fist: range 0, fatigue 0, AoE 1; Burning Hands
Leap of Faith: range 5, fatigue 0; Farstrike
Death Touch: range 0, fatigue 0; 10+ AP damage, Seven Year Fever
I was referring to this, I thought you could do a commander with several "shapes" of the different stances, each one with the proper attack - I was not getting why do you need new paths for those above (like the first lines of post n.10 seemed to suggest). Sorry if I misunderstood.
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Old December 10th, 2008, 07:58 AM
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Default Re: Shadow Magic

I see. I forgot to mention why I made the list...

They are supposed to be spell examples, with better "stances" and "attacks" available at higher research. Here's the same list reformatted to show the inspiration spells.


Blindness
-> Snake Style Eye Gouge: range 0, fatigue 0, defence evades; 2 AN dam + Blindness (as per spell, so MR negates)
Quickness
-> 8 Trigrams Battle Stance: personal, fatigue 0
Burning Hands
-> Flaming Fist: range 0, fatigue 0, AoE 1 fire dam as Burning Hands
Farstrike
-> Leap of Faith: range 5, fatigue 0; Farstrike


Ooh, all assassins would have to be "martial artists"! It'd be rather cool. Imagine Jomon Assassin entering a battlefield, starting it with "Swarm of Flying Daggers" that shoots 5 Blade Wind projectiles.


Oh, and incidentally, I just realized how to make Blink combat-useful! It would have to be changed from personal buff to AoE 1 or 2, range 1 or 2 combat spell, quite unprecise and unaffected by Magic Resistance. That way, it will only be cast if there are enemies right next to the caster, and it will always work if it hits, but if it misses it can also throw the caster away. I'm not sure if we can mod Blink to not be a buff, though.
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