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Old December 10th, 2008, 12:19 PM
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Mobhack Mobhack is online now
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Default Re: AI unable to build big army (>25000 pts)

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That makes sense as they JagdPanther and JagdTiger were too slow for any real offensive actions. When I was poking around, it was set up as a "Meeting Engagement" and sounds like it would exclude those. What about smaller tank destroyers? I didn't see Hetzers, Marders, JPz IV/70s or other turretless tank destroyers either. As I mentioned, the StuG IIIg was selected, but off of the assault gun list. Does the selection code considers German assault guns to be interchangable with tank destroyers? The Russians and British seem to have their turretless tank destroyers show up frequently. I don't think the Americans had any if you don't count those half-track mounted guns.
Examine the German formations.

Some are Assault guns - those get bought to support in any battle. The units available in those units will be bought randomly according to radio code.

Some are tank destroyers, and those will be bought usually in the defence only. Units bought will be a rnadom pick as determined by radio code from those available to those formations. (I have just destroyed some JPz 1 in a meeting engagement in the western desert with my valentines, so it will buy SP-AT formations in meeters as well)

There is a formation that uses 2 or 3 marders exclusively as far as I recollect - I think that one gets bought on low points remaining.

Stugs in the German army can appear as tanks, assault guns, and even as tank destroyers at various times.

The German AI pick is a very complex piece of code, and date, battle type, points remaining, snow, city, batloc, who the actual opponent is and several other factors in the 2-3K lines of code determine what gets bought. So simply running a single purchase trial is only a guide. Try 50-100 or so of each battle type at a specific batloc and points value, then analyse the trends.

(e.g if the USA want to see more tigers than the average - try the Bulge time frame USA as opfor to AI purchase Ger. AI skijaegers - try a snow map. More ger AI paras at cassino maps)

Cheers
Andy
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Old December 10th, 2008, 02:49 PM

RERomine RERomine is offline
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Default Re: AI unable to build big army (>25000 pts)

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Originally Posted by Mobhack View Post
Stugs in the German army can appear as tanks, assault guns, and even as tank destroyers at various times.

The German AI pick is a very complex piece of code, and date, battle type, points remaining, snow, city, batloc, who the actual opponent is and several other factors in the 2-3K lines of code determine what gets bought.
That fills in a lot of blanks on what is considered during the selection.

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So simply running a single purchase trial is only a guide. Try 50-100 or so of each battle type at a specific batloc and points value, then analyse the trends.
Andy, I'll take your word for it. I really don't want to got through all that trouble just so I can say, "Yep, you were right"
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