.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old December 10th, 2008, 01:02 PM

flying iguana flying iguana is offline
Private
 
Join Date: Nov 2008
Posts: 2
Thanks: 2
Thanked 0 Times in 0 Posts
flying iguana is on a distinguished road
Default Re: why do routing troops charge the enemy?

Thanks everyone for the replies. Changing the rally hex helps.

To explain: I was playing a lot of Partisan vs. Nazi scenarios in which the battle side doesn't really apply; usually my partisans started off with the Nazi's surrounded. This meant that the default setting to retreat to their "own side" didn't make a whole lot of sense--in one scenario my routed troops tried to run straight into the Nazi-held town they were assaulting, which meant getting mowed down by the same hmg's they had been battling before they routed. I suppose I could imagine that they were trying to surrender (but what crazy Partisan would deliver himself over to a Nazi occupied town in Partisan controlled territory?). In any case, changing the rally hex works in these situations, although its a bit cumbersome.

I have played other wargames where routed units would refuse to go closer to the enemy, which seemed to make sense to me, although I can also see the point of a desperate run for one's own battle lines in cases of more conventional warfare. At the same time, apart from Partisan units, it also seems to me that surrendering was a much more common practice in WW2 than is reflected in this game, as evidenced by the many millions of POW's. Would it make sense to incorporate that?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.