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  #1  
Old December 14th, 2008, 05:29 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons

I"m thinking R'leyh is a bit powerfull maybe.. the Ilithids and the mutants blast a lot away.. maybe they should be somewhat more expensive?
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  #2  
Old December 14th, 2008, 08:19 AM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons

Hmm, is it just me or are the forums lagging horrifically right now. Anyway.

The unrest thing is slightly weird, I had unrest in my capital when all I was doing was producing ork prentices there, no heroes, and other than that just 80 odd orc troops sitting in the garrison. The orcs do kill things well enough in melee, I just find it's the getting there that's hard. Against someone with a lot of ranged weapons I have to send 3+ large groups of melee orcs or they never reach the shooters due to morale issues. Of course I'd probably have less of such if I used the standards on heroes but they're too fragile and too important to use aggressively without items.

If power blasters are getting such a boost, I would like to see other units have stronger blasters, like siege tanks (which use a standard issue space marine blaster)

A new map would take a lot of work, that's really more of a wishlist feature... would be nice but isn't necessary. Something else along those lines: I've noticed ulm's black knights seem to have a sort of black graphical bit that sort of floats behind the sprite. They lose it in their attacking form, but it makes them look a bit odd when they're at rest.

Last edited by rdonj; December 14th, 2008 at 08:21 AM..
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  #3  
Old December 14th, 2008, 10:03 AM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons

Oh and as for R'lyeh. I don't really know, they're one of the races I've played the least. On the one hand the illithids can do a lot of damage to you at range. But on the other hand all their units are expensive and you pretty much are forced to use expensive chaff for your illithids to survive. I think when fighting a player the incredible expensiveness of their units will probably make them not overpowered, but the relatively low mr on almost all units will make it hard to use most thug/sc units in the game effectively against them.
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