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Old December 18th, 2008, 09:01 AM
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Default Re: Does a prophet shape mod command exist? +some help plz

Illuminated One, my own test mod is pretty much identical. The only differences are that I don't usually have Teleport, and I have only one line in the beginning:

Code:
#modname "test"
This as the first line is enough to get a .dm file recognized as a mod.

Tifone, if you haven't done a .dm file before, you can do it by renaming (if you see the original .txt at the end of the file), or by saving the file as "filename.dm" with the quotemarks.

I also just went through my old projects and was reminded that I did a really simple sprite-editing guide a long time ago. Linky. To get sprites, look for the files EricM extracted. The newest sprites (from the last patch or two) were extracted by someone else, but unfortunately I don't remember who it was.
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