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December 19th, 2008, 02:19 AM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
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Re: Attack Assault battles
There are so many variables, it's hard to be sure. The AI comes at the defender at 2.5 to 1 odds and it does apply a lot of pressure due to shear numbers. More prudent artillery usage, planned obstacle breaching and better approach routes and those numbers might be difficult to beat.
It also depends on if you are playing a stand alone game or in a campaign. In stand alone games, you can pick a force best for defending and still be realistic, where as in campaigns your core has to be more rounded for all missions. I just finished a campaign defend against the AI and my core has 31 tanks and tank destroyers and a couple of infantry companies. It's not the best force in the world to defend with. A few armor units were destroyed, but half of my remaining tanks and TDs were either immobilized or without main guns. The main causes were artillery and air strikes. Visibility was 25. Who expects air sorties with that visibility? Anyhow, I think a person would have really been able to take advantage of force not oriented to defensive missions.
Last edited by RERomine; December 19th, 2008 at 02:22 AM..
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December 19th, 2008, 04:38 AM
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General
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Join Date: Jul 2008
Location: Uk
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Re: Attack Assault battles
That is a good point if it is a one of battle defending with an infantry based force especially if dug in causes the attacker a big headache in my experience. seeing them is hard enough let alone killing
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December 19th, 2008, 10:22 AM
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Captain
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Re: Attack Assault battles
Scouts do a good job of spotting dug in infantry. All you need is time. If it's a short battle, then all bets are off.
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December 19th, 2008, 11:33 AM
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Corporal
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Join Date: Dec 2008
Location: Geldern, Germany
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Re: Attack Assault battles
Hi RERomine,
you can defend a ai-assault with 7069:18606 points. I've an example (scenario in work) in which you lead a full equiped VGR (Volksgrenadierregiment) with two battalions and attached regimental troops in a prepared deep defence positions 1945. I think in this special case a human attacker can win with 2,5:1 odds. The ai has some problems to handle deep defences
Greetings
Chris
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December 19th, 2008, 03:24 PM
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Captain
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Re: Attack Assault battles
There's no doubt an assaulting AI can be beat, even if it has a 2.5:1 advantage. I just finished a battle where I estimate I spent 11,000 on defense. This was a February, 1944 battle. It's really difficult to say how much the AI spent because 27,500 points is going to cause it to run into the 500 unit limit. I got a decisive victory defending against that assault.
I'm just saying that a person controlling the same assaulting force could well have won.
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December 19th, 2008, 03:55 PM
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Corporal
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Join Date: Dec 2008
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Re: Attack Assault battles
Quote:
Originally Posted by RERomine
There's no doubt an assaulting AI can be beat, even if it has a 2.5:1 advantage. I just finished a battle where I estimate I spent 11,000 on defense. This was a February, 1944 battle. It's really difficult to say how much the AI spent because 27,500 points is going to cause it to run into the 500 unit limit. I got a decisive victory defending against that assault.
I'm just saying that a person controlling the same assaulting force could well have won.
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Carl von Clausewitz: 6:1 advantage
maybe the ai can win with this odd? 
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December 19th, 2008, 04:30 PM
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Captain
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Re: Attack Assault battles
Quote:
Originally Posted by RT-Baseman
Carl von Clausewitz: 6:1 advantage
maybe the ai can win with this odd? 
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Ouch! The way the AI takes artillery, if you don't have fast artillery on, you could end your turn and go on holiday while it fires 
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