|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

December 19th, 2008, 04:38 AM
|
 |
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: Attack Assault battles
That is a good point if it is a one of battle defending with an infantry based force especially if dug in causes the attacker a big headache in my experience. seeing them is hard enough let alone killing
|

December 19th, 2008, 10:22 AM
|
Captain
|
|
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Attack Assault battles
Scouts do a good job of spotting dug in infantry. All you need is time. If it's a short battle, then all bets are off.
|

December 19th, 2008, 11:33 AM
|
Corporal
|
|
Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
|
|
Re: Attack Assault battles
Hi RERomine,
you can defend a ai-assault with 7069:18606 points. I've an example (scenario in work) in which you lead a full equiped VGR (Volksgrenadierregiment) with two battalions and attached regimental troops in a prepared deep defence positions 1945. I think in this special case a human attacker can win with 2,5:1 odds. The ai has some problems to handle deep defences
Greetings
Chris
|

December 19th, 2008, 03:24 PM
|
Captain
|
|
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Attack Assault battles
There's no doubt an assaulting AI can be beat, even if it has a 2.5:1 advantage. I just finished a battle where I estimate I spent 11,000 on defense. This was a February, 1944 battle. It's really difficult to say how much the AI spent because 27,500 points is going to cause it to run into the 500 unit limit. I got a decisive victory defending against that assault.
I'm just saying that a person controlling the same assaulting force could well have won.
|

December 19th, 2008, 03:55 PM
|
Corporal
|
|
Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
|
|
Re: Attack Assault battles
Quote:
Originally Posted by RERomine
There's no doubt an assaulting AI can be beat, even if it has a 2.5:1 advantage. I just finished a battle where I estimate I spent 11,000 on defense. This was a February, 1944 battle. It's really difficult to say how much the AI spent because 27,500 points is going to cause it to run into the 500 unit limit. I got a decisive victory defending against that assault.
I'm just saying that a person controlling the same assaulting force could well have won.
|
Carl von Clausewitz: 6:1 advantage
maybe the ai can win with this odd? 
|

December 19th, 2008, 04:30 PM
|
Captain
|
|
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Attack Assault battles
Quote:
Originally Posted by RT-Baseman
Carl von Clausewitz: 6:1 advantage
maybe the ai can win with this odd? 
|
Ouch! The way the AI takes artillery, if you don't have fast artillery on, you could end your turn and go on holiday while it fires 
|

December 20th, 2008, 11:22 AM
|
Corporal
|
|
Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
|
|
Re: Attack Assault battles
Quote:
Originally Posted by RERomine
Quote:
Originally Posted by RT-Baseman
Carl von Clausewitz: 6:1 advantage
maybe the ai can win with this odd? 
|
Ouch! The way the AI takes artillery, if you don't have fast artillery on, you could end your turn and go on holiday while it fires 
|
Yes, of course. But the rounds need time to be fired. An dyou can go shopping in zhe meantime.
Carl von Clauswitz had the opinion, that an 6:1 odd is a goal an attacker should have, if he wanted to win an attack (military treatise "On war"). Maybe it ist worth a try, to bulid a scenario with this odds and try to defend succesful?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|