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  #1  
Old December 19th, 2008, 04:38 AM
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Default Re: Attack Assault battles

That is a good point if it is a one of battle defending with an infantry based force especially if dug in causes the attacker a big headache in my experience. seeing them is hard enough let alone killing
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Old December 19th, 2008, 10:22 AM

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Default Re: Attack Assault battles

Scouts do a good job of spotting dug in infantry. All you need is time. If it's a short battle, then all bets are off.
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Old December 19th, 2008, 11:33 AM

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Default Re: Attack Assault battles

Hi RERomine,

you can defend a ai-assault with 7069:18606 points. I've an example (scenario in work) in which you lead a full equiped VGR (Volksgrenadierregiment) with two battalions and attached regimental troops in a prepared deep defence positions 1945. I think in this special case a human attacker can win with 2,5:1 odds. The ai has some problems to handle deep defences

Greetings

Chris
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  #4  
Old December 19th, 2008, 03:24 PM

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Default Re: Attack Assault battles

There's no doubt an assaulting AI can be beat, even if it has a 2.5:1 advantage. I just finished a battle where I estimate I spent 11,000 on defense. This was a February, 1944 battle. It's really difficult to say how much the AI spent because 27,500 points is going to cause it to run into the 500 unit limit. I got a decisive victory defending against that assault.

I'm just saying that a person controlling the same assaulting force could well have won.
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Old December 19th, 2008, 03:55 PM

RT-Baseman RT-Baseman is offline
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Default Re: Attack Assault battles

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Originally Posted by RERomine View Post
There's no doubt an assaulting AI can be beat, even if it has a 2.5:1 advantage. I just finished a battle where I estimate I spent 11,000 on defense. This was a February, 1944 battle. It's really difficult to say how much the AI spent because 27,500 points is going to cause it to run into the 500 unit limit. I got a decisive victory defending against that assault.

I'm just saying that a person controlling the same assaulting force could well have won.
Carl von Clausewitz: 6:1 advantage

maybe the ai can win with this odd?
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Old December 19th, 2008, 04:30 PM

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Default Re: Attack Assault battles

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Carl von Clausewitz: 6:1 advantage

maybe the ai can win with this odd?
Ouch! The way the AI takes artillery, if you don't have fast artillery on, you could end your turn and go on holiday while it fires
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  #7  
Old December 20th, 2008, 11:22 AM

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Default Re: Attack Assault battles

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Originally Posted by RERomine View Post
Quote:
Originally Posted by RT-Baseman View Post

Carl von Clausewitz: 6:1 advantage

maybe the ai can win with this odd?
Ouch! The way the AI takes artillery, if you don't have fast artillery on, you could end your turn and go on holiday while it fires
Yes, of course. But the rounds need time to be fired. An dyou can go shopping in zhe meantime.

Carl von Clauswitz had the opinion, that an 6:1 odd is a goal an attacker should have, if he wanted to win an attack (military treatise "On war"). Maybe it ist worth a try, to bulid a scenario with this odds and try to defend succesful?
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