Quote:
Originally Posted by Herode
I tried the demo and I was dubious about WPP after that. Frankly speaking, if I had not already pre-ordered the game, I won't have ordered it at all after the demo. 
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Thanks for that feedback.
Having only seen the demo, I'm on the fence at the moment...but leaning toward buy. I notice developers in general are often too stingy with demo. Having analyzed these things over many years (and having developed a little software myself), I've determined most developers think of a demo as a "freebie for potential buyers" as opposed to a "Marketing hook for potential buyers". In the former, there is a tendency to hold back or a tendency to develop a product that does not properly reflect the value. Besides, most developers make lousy marketeers. For example, the current demo has a "Bang Ending" (an ending that drops the game interface without allowing the demo player to even evaluate the final turn). That is a big time no-no from a hook marketing approach.
But, I've hijacked your thread....sorry. On the other hand, I think it's useful here as now I know I'm not the only one who feels this way, and giving the developers a look from both sides (one who bought and one who is waiting to buy) should be helpful in the long haul.
Lastly, Parlez-vous français? Je comprend français très peu, mais j'essaie.