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Old December 21st, 2008, 04:15 PM
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gingertanker gingertanker is offline
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Default Re: Repair vehicle and units

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Just to make sure everyone's clear, I don't think any of us has disputed this. The issue is one of the instant load/unload rather than it happening at all. It should take more than one turn to do it, and with the way the load code works, this isn't possible.
It takes between 10 to "you name it" minutes actually.

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Towing away a disabled tank probably would depend on the current situation. It doesn't seem to be something they would likely attempt if there is a great risk of losing the ARV. Losing the ARV wouldn't help anything. I'm not saying it's not done, but that it would be something that would be evaluated on a case by case basis.
You dont need an ARV to tow a tank. You can do it with any other tank or tracked vehicle that is strong enough.
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Old December 21st, 2008, 07:53 PM

RERomine RERomine is offline
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Default Re: Repair vehicle and units

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Originally Posted by gingertanker View Post
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Towing away a disabled tank probably would depend on the current situation. It doesn't seem to be something they would likely attempt if there is a great risk of losing the ARV. Losing the ARV wouldn't help anything. I'm not saying it's not done, but that it would be something that would be evaluated on a case by case basis.
You dont need an ARV to tow a tank. You can do it with any other tank or tracked vehicle that is strong enough.
True. I was getting a bit of tunnel vision. Another tank could tow one as long as the tank being towed isn't mired where it can't easily be reached. There are lots of examples where tanks were just left stuck where they were, but there are also lots of examples of tanks being towed out. In the end, it boils down to the desire to do so.
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