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  #31  
Old December 26th, 2008, 06:00 PM

nozshand nozshand is offline
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Default Re: Human Wars: Odd Man Out (2 players needed)

lets see how far i can go with MA MAN.

Last edited by nozshand; December 26th, 2008 at 06:05 PM..
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  #32  
Old December 26th, 2008, 06:05 PM

Zeldor Zeldor is offline
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Default Re: Human Wars: Odd Man Out (2 players needed)

nozshand:

Looks like Lolomo has Marverni
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  #33  
Old December 26th, 2008, 06:14 PM

MadFrancis MadFrancis is offline
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Default Re: Human Wars: Odd Man Out

Quote:
Originally Posted by chrispedersen View Post
Quote:
Originally Posted by MadFrancis View Post
Quote:
Originally Posted by chrispedersen View Post
BTW, I think this deck is pretty stacked in EA-TC favor.
They have ready access to water units via River Demons. Also they have flying (Celestial Masters) and the other supernatural power spring warrior or whatever its called on their sacred. Doesn't that violate the no 2 units with supernatural?
Yup, I've talked about it with jim and he has agreed to relenquish EA TC. I was worried about them last night, wondering if they would be too overpowered for this game.

Quote:
Originally Posted by chrispedersen View Post
Soooo MA-Pythium, LA-Pythium, EA Arco Machaka.
Okay, I think I explained why I allowed the Pythiums.

Machaka DOES have two casters that can shapeshift ... but I fudged with them so that I had enough nations to let people choose from, plus their shapeshifting sorcererss is sort of worthless

I'm allowing early Arco because the only real supernatural unit they have is the Oreiad. The Icarid is a human with a mechanical winged suit, which I am counting as a supernatural mount of sorts.

Nooooo I was saying which Nations I wanted to play - and since the *first* two nations I wanted to play were taken while I was typing, I added other nations.


I think I was the first to request EA-Arcocephale
heh .. sorry, I misunderstood. Yes you were the first for early Arco.
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  #34  
Old December 26th, 2008, 06:48 PM

MadFrancis MadFrancis is offline
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Default Re: Human Wars: Odd Man Out (sign-up complete, submit Pretenders)

Okay, HumanWars is up and running, ready for pretender submission. Still waiting on qio to select a nation. I have sent him a PM asking if any of the nations left would be suitable.
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  #35  
Old December 26th, 2008, 06:54 PM

Zeldor Zeldor is offline
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Default Re: Human Wars: Odd Man Out (sign-up complete, submit Pretenders)

Cool, working on pretender
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  #36  
Old December 26th, 2008, 07:35 PM

MadFrancis MadFrancis is offline
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Default Re: Human Wars: Odd Man Out (sign-up complete, submit Pretenders)

qio has chosen LA Pythium. As soon as Pretenders are in we can start, although I won't start rushing anyone for at least a few hours ...? Okay days .
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  #37  
Old December 26th, 2008, 09:14 PM

rdonj rdonj is offline
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Default Re: Human Wars: Odd Man Out (sign-up complete, submit Pretenders)

Don't quite have time to send in my pretender at the moment. Will probably do so sometime before I go to bed.
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  #38  
Old December 26th, 2008, 09:17 PM

MadFrancis MadFrancis is offline
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Default Re: Human Wars: Odd Man Out (sign-up complete, submit Pretenders)

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Originally Posted by rdonj View Post
Don't quite have time to send in my pretender at the moment. Will probably do so sometime before I go to bed.
No problem. As much as I want to dig into this game, I expected it to take much longer to fill up (took only about 13 hours). I figure if the game gets going by Sunday we are in pretty good shape. If it happens sooner, awesome.
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  #39  
Old December 27th, 2008, 12:36 AM

rabelais rabelais is offline
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Default Re: Human Wars: Odd Man Out (sign-up complete, submit Pretenders)

dont mean to be daft, but the link in this thread to singleagemod doesn't lead to an actual download, nor does the entry in the llamalibrary have a download... what to do?
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  #40  
Old December 27th, 2008, 12:53 AM

MadFrancis MadFrancis is offline
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Default Re: Human Wars: Odd Man Out (sign-up complete, submit Pretenders)

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Originally Posted by rabelais View Post
dont mean to be daft, but the link in this thread to singleagemod doesn't lead to an actual download, nor does the entry in the llamalibrary have a download... what to do?

Seems to work fine for me. i click on the link and it IE asks to download or run a file.

http://forum.shrapnelgames.com/showthread.php?t=34265

that is the address of the thread where the link can be found; second link first post.
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