I'd considered the idea of adding BOTH opening and closing abilities to a component, to simulate the "Babylon 5" style of jump points, but then it remains to close opened jump points, rather than "cheat", as it were, and leave them opened.
__________________ Run if you like, you'll only die tired....
Im new to the site and defintly new to moding, but I would find it odd that the unstable wormhole idea would not work. Weather it is hard to almost impossible to implement, yeah id go for that from a modding point of view.
I notice there are already unstable wormholes, but never had one collapse on me yet. If you could adjust the algorithm that determines the "chance" of it to close and slap ohhh say ="1" in there instead, one would think it would work XD.
wish you could "add" a new or "more differenter" type of wormhole that "always" closes after the first use.
But im guessing modding is exclusive of tampering with that depth of coding?
So my question is.... is "this" why people are asking for the developer to release the source code?
BK, I tried to come up with an idea like that a couple of years ago. I was never able to create a working model. What I did do was to edit the map with a group of systems connected by warp points and used them as my hyperspace route.
You will need to create a warp point generator with a limited range to limit creating points all over the map. I created systems where the warp points could be connected to the hyperspace 'corridor' which allows you to access the whole hyperspace system. The hyperspace corridor was locked out of being able to create warp points to or from it. You could only access it through one of the systems leading into it.
It worked, but not like you would like it to. Compromise is the key word here...