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December 29th, 2008, 05:37 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
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Re: SE5 v1.77 Patch Available
Well, it appears that for each MOO2 there always will be a MOO3... or in this case, for each SEIV you would get a SEV...
I´m not saying that MOO3 or SEV are bad games, just that they only are very different ones from their predecessors and alienated a huge part of the previous game fanbase...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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December 29th, 2008, 12:02 PM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: SE5 v1.77 Patch Available
Quote:
Originally Posted by Makinus
Well, it appears that for each MOO2 there always will be a MOO3... or in this case, for each SEIV you would get a SEV...
I´m not saying that MOO3 or SEV are bad games, just that they only are very different ones from their predecessors and alienated a huge part of the previous game fanbase...
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I bought MOO3 when it came out (cost about $69) and i never saw a game that bad to this day, so when i bought se5 ($19) i don't mine the bugs (at lest ya could play it)
anyone notes that MOO3 is the only game that we all see as the WORST game LOL
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December 29th, 2008, 11:08 PM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: SE5 v1.77 Patch Available
I've never found fault with SEV, the various things that put people off just don't seem to bother me, but I got MOO3 when it came out as something to play other than SE4. MOO3 for single play, SE4 for PBW, and I gave up MOO3 after playing it about twice. I won, ruled the senate, or whatever it was, and then thought: That's it?. I mean an SE AI might be easy to defeat but at least you have to work on it, researching, exploring, and conquering the galaxy. I seem to recall starting MOO3 and half an hour later I'd won. I might be exagerating how short it was, I don't recall it taking all that long.
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December 30th, 2008, 10:34 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SE5 v1.77 Patch Available
Note there is a bug in the v1.77 patch where a ship that loses its crew before its weapons will be able to fire them near infinitely until its supplies/ordnance is depleted.
This is more prevalent in stock than the Balance Mod, but it can be easily exploited in PBW games in either.
Hopefully MM will make a quick patch for this item.
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