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  #91  
Old December 30th, 2008, 09:53 AM

Deadnature Deadnature is offline
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Default Re: HumanWar: Odd Man Out (Submit Pretenders)

If someone can host the map file on www.filefactory.com then I CAN access that, but for some reason mediafire is blocked to me.

sorry for the delay...
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  #92  
Old December 30th, 2008, 01:07 PM

rdonj rdonj is offline
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Default Re: HumanWar: Odd Man Out (Submit Pretenders)

Just uploaded it for you - hopefully you can download it now.
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  #93  
Old December 30th, 2008, 02:34 PM

MadFrancis MadFrancis is offline
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Default Re: HumanWar: Odd Man Out (Submit Pretenders)

Quote:
Originally Posted by Deadnature View Post
Is there any chance one of you guys could email me the map files?
I have changed the .rgb frile to a .jpg sdo it is alot smaller ... gmail didn't want to email a 18 MB file for some reason. If .jpg doesn't work, I used a free program called GIMP to do the conversion. You may be able to use it to convert back to .rgb using the "save as" feature.

Now all I need is your email.

EDIT:
Well, if the other way doesn't work this might, that is ...

Last edited by MadFrancis; December 30th, 2008 at 02:38 PM..
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  #94  
Old December 30th, 2008, 11:26 PM

Deadnature Deadnature is offline
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Default Re: HumanWar: Odd Man Out (Submit Pretenders)

GOT IT!

Thanks to rdjoni and Madfrancis for all of your help (filefactory did it), and thank you everyone for you patience. Now lets rock!



- Deadnature
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  #95  
Old December 31st, 2008, 07:21 AM

Zeldor Zeldor is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

My starting location really sucks. I will have to grab a better one from one of my neighbours, I guess.
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  #96  
Old December 31st, 2008, 01:19 PM

MadFrancis MadFrancis is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

well .. Bogarus got the aqautic mercs. Maybe they plan on moving under water and you can have theirs ...
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  #97  
Old December 31st, 2008, 02:03 PM

rdonj rdonj is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

I would say mine is one of the worse starting locations too. I wish I was back in china again, great start position there....
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  #98  
Old December 31st, 2008, 05:21 PM

chrispedersen chrispedersen is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Quote:
Originally Posted by MadFrancis View Post
well .. Bogarus got the aqautic mercs. Maybe they plan on moving under water and you can have theirs ...
Considering their troops, I think they are just desparate for... anything better than what they have = )

Hey, are we deliberately on a 48 hour time cycle or something?

Last edited by chrispedersen; December 31st, 2008 at 05:24 PM..
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  #99  
Old December 31st, 2008, 08:14 PM

MadFrancis MadFrancis is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Quote:
Originally Posted by chrispedersen View Post
Hey, are we deliberately on a 48 hour time cycle or something?
Nope. People are just being V E R Y cautious about the critical turn 3.

We should be (are) on 24 hour quickhost.

Last edited by MadFrancis; December 31st, 2008 at 08:17 PM..
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  #100  
Old January 3rd, 2009, 10:58 PM

solmyr solmyr is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Oh no, I staled one turn. Can we put it 48 hours quickhost? The pace seems too fast for me.
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