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Old January 3rd, 2009, 12:05 PM
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Default Re: Infantry AT Weapons

As I thought about it, I seems there should be a consistent approach to infantry AT weapons.

Right now, SP has the Bazooka max range set to it’s mid range, the PIAT set to it’s short ‘hard to miss’ range, and the Panzershreck set to it’s long range.

Then for some reason, the Bazooka and Panzershreck are given the best accuracy! If we are going to limit the PIATs range to 100m (the PIAT had a 370m mark on it’s sight/elevation/guide) then give it excellent accuracy.

But perhaps a consistent solution would be to set all the weapons to about their mid range:

Bazooka 200
Panzershreck 200
PIAT 150

And give them all horrible accuracy. Then if you want to waste ammo at ‘longer’ ranges (most units only have 4 to 6 rounds), and give your position away, go ahead.

This would encourage players to use these units as in real life: wait until your target is <100m and you can’t miss.
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Old January 3rd, 2009, 12:59 PM
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Default Re: Infantry AT Weapons

Quote:
Originally Posted by Cross View Post
As I thought about it, I seems there should be a consistent approach to infantry AT weapons.

Right now, SP has the Bazooka max range set to it’s mid range, the PIAT set to it’s short ‘hard to miss’ range, and the Panzershreck set to it’s long range.

Then for some reason, the Bazooka and Panzershreck are given the best accuracy! If we are going to limit the PIATs range to 100m (the PIAT had a 370m mark on it’s sight/elevation/guide) then give it excellent accuracy.

But perhaps a consistent solution would be to set all the weapons to about their mid range:

Bazooka 200
Panzershreck 200
PIAT 150

And give them all horrible accuracy. Then if you want to waste ammo at ‘longer’ ranges (most units only have 4 to 6 rounds), and give your position away, go ahead.

This would encourage players to use these units as in real life: wait until your target is <100m and you can’t miss.
Are you sure that firing a PIAT is a sure hit at 1 HEX?i remember taking 4 shots at a panther moving at 7mph before a hit, at 1 hex away D:, but this was probably caused by the green kids firing it...
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Old January 3rd, 2009, 02:37 PM
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Default Re: Infantry AT Weapons

Quote:
Originally Posted by iCaMpWiThAWP View Post
Quote:
Originally Posted by Cross View Post
As And give them all horrible accuracy. Then if you want to waste ammo at ‘longer’ ranges (most units only have 4 to 6 rounds), and give your position away, go ahead.

This would encourage players to use these units as in real life: wait until your target is <100m and you can’t miss.
Are you sure that firing a PIAT is a sure hit at 1 HEX?i remember taking 4 shots at a panther moving at 7mph before a hit, at 1 hex away D:, but this was probably caused by the green kids firing it...
Hi iCamp,

No, I didn't mean to imply that you can't miss at 50m in the current game.

I did a quick test, 10 Tigers, 10 AT teams. A stationary unsupressed PIAT AT team, has about a 1 in 3 chance of hitting a Tiger moving at 11mph at 100yd range.

Over 50 to 60% for the second shot.
Just over 90% for the third shot.

I think the hit probability of the first shot is too low, and last is too high; with the second shot about right. But it's silly to split hairs.

I think the PIAT accuracy is probably about right; it'd be nice to have a better first shot percentage. But think the Panzershreck and Bazooka should not have a higher accuracy.

Last edited by Cross; January 3rd, 2009 at 02:40 PM..
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