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Old January 5th, 2009, 11:00 AM

Sombre Sombre is offline
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Default Re: Making Single Player more Exciting

I don't think the AI has any idea what to do with dragons, four armed pretenders etc. They might be able to use a dom10 wyrm with no magic, but anything else is pretty much a waste for them.

Also the OP asked for unpredictable opponents - managing the start of the AIs makes them more predictable if anything.
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Old January 5th, 2009, 03:22 PM
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Tifone Tifone is offline
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Default Re: Making Single Player more Exciting

Quote:
Originally Posted by Sombre View Post
I don't think the AI has any idea what to do with dragons, four armed pretenders etc. They might be able to use a dom10 wyrm with no magic, but anything else is pretty much a waste for them.
Dunno what you base this on, I've often found the AI send the Manticore or others on my way together with an army, surely sometimes non-optimally scripted (i.e. sometimes just put on casting offensive spells in the first turns) but generally I've had more than decent results.

More than letting the AI design its Dragon with 3 magic paths at 8, and than starving his neverending armies of militia in Cold-3 Death-3 dominion for sure

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Originally Posted by Sombre View Post
Also the OP asked for unpredictable opponents - managing the start of the AIs makes them more predictable if anything.
And the answer that comes directly from the author...

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Originally Posted by NKIcan View Post
So what do you all do to [...] to keep from trouncing the AI through them having stupid scales/gods?

All hints welcome
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