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Old January 7th, 2009, 04:26 PM
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Default Re: Them Germans were good

This game does not like me more on later.
Well those H-39s were not so bad we had a funny little dance infantry chasing them as speed 12 & my armour joined in up close both can kill each other if MkIIIs, MkIIs have to pray a bit as vurnerable full stop.
Char-Bs still scare me but local force superiority will stop H-39s
My MkIIs held them off infantry that came to get me while dealt with H-39s.
Smoke to localise battles has become my best friend.
Nothing much else happened of intrest once tanks gone armour assisted in defeat of troops.
marginal victory

Swaped ATGs for 47cm - some chance
Added 2 platoons of engineer to core for tank threat & experience means will clear mines faster. Handy as usualy takes place under arty fire.
Swaped 4 more trucks for HTs they are taxis for the enginneers as now have 8.
Swaped a couple of MkII to MkIII for survival more than anything.

Next battle river crossing, oh b#$%#
Vis 62 turns 50 someting flags shotgun mainly round centre
Terrain clumps of woods a few low hills on my side. french side same but more hills & to level 3.
2 roads to river centre one near enough to heart of flags, top within a few hexes of map edge with wide open space on other side, centre not much better very little cover near river on either side, said smoke was my friend.

Spending all support points (lots) as would actualy like some survivers
8 barge carriers in case AI is unervingly good with arty again.
Several 105 155 offmap bateries one will be assigned CB duties
8 planes for armour.
3 bombers if I can identify on map arty if he has or to help with tanks if not
2 companies of paras, poor sods unexposed landing could be hard.

Vision will at least help my FOOs have 2 & a vehicleFOO. Risky bet but if moves to tree line slowly should be safe at over a Km, oh river is 14 hexes wide, thats a bit of time in a rubber boat

Paras come with a PAW 7.5cm with pen 8 heat 6 but only 4 rounds of each, if I can get them close enough maybe.

Current thinking is a feint crossing down the middle but main landing using top road.
to close to map edge for my liking but Paras can contest the area. Need road realy for barge transports as slow.
Also means if make it across can roll him up from there.
Timing is key here my troops are going to be in those boats way to long for my liking.
If there are any tanks near the crossing point those planes better do their job.
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