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Old January 8th, 2009, 04:09 PM

Charles22 Charles22 is offline
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Default Re: How do I use ammo trucks?

RERomine: I knew there were a few holes to my argument, the "get a unit cheap to upgrade to what you really want later (HT's)" was certainly one of them.

Quote:
You've got a Defend battle and 500 support points, what do you do? Spend 50 on ammo trucks?
Precisely, or, perhaps better yet, choose so as to make the last 25pts. to an ammo truck, so that you don't get stuck with two if you only want one. If I think I need any resupply, ammo trucks are the first thing I pick, so as not to forget them. Should I forget them it's back to a reload to start all over again.

As far as ammo trucks go, whether core or not, consider the following, which is simplfying the problem here. Let's say an SS infantry platoon and ammo truck cost the same (SS infantry is actuaslly cheaper at the start):

9/39 - SS core infantry 75exp (let's ignore morale for the time being)
ammo truck support - 64exp support

10/39 - SS core infantry 80exp
ammo truck support - 64exp

5/40 - SS inf 83exp
ammo truck supp - 64exp

The other way around, your ammo truck, which cannot fight gains from 64 to maybe 75exp, but not that it matters, since it cannot but be used as a target, "while" your support SS inf stays with the mere 75exp throughout. As the war grows longer, should neither unit suffer damage in the core spot, the difference becomes more profound, as having an SS unit with over 100exp is constantly being replaced (or some other equal costing unit) SS units which are 'decreasing' in value, such that your '45 SS inf might be 65exp, while your core one would had been in the 100's. I don't think having a 100exp ammo truck helps, really. I don't think they unload any quicker, because I don't think the code was written to cover such obscure things as how quickly they unload tied to exp/morale. I know for a fact it doesn't make a difference with ordinary trucks, though, as I said, the trucks ability to cower, if there is one, would make really poor morale or experience possibly preferable to what is generally accepted as being good. Do my SS inf to truck comparison over a larger scale, say comparing an entire platoon or two of the very same units and the fighting quality of your overall force be3comes profoundly weaker. Of course, if one is in the habit of losing half our core, or half of the entire army, I can certainly understand how seeing the support forces as inferior would have pretty much a hollow ring (not that such a thing would describe anyone).

I just don't see any way around it, as trucks (with the exception of buying a cheap unit to upgrade later) and ammo trucka are a waste in core. You spoke of wasting 10% of support on ammo trucks, but it's not like your core gets off scott free having them there. Oh sure, it's a lesser percent of a larger total in core, but the points put to your overall army (core and support) is precisely the same, and some of them benefit from being in the core and some of them do not, so why not put the do-nots in support? Perhaps if your core is stronger, like with no trucks (though I carry 4 HT's, which are combatants) then the support you pick won't be so crucial? In a meeting engagement, for example, I almost feel guilty picking over 300pts. though 500 is available. Why is that? Partially because I'm not wasting points on non-combatants and have a more satisfying force. Frankly if it weren't for possibly wanting air support in that situation, which I cannot get in core, I would only be picking support just to have some units, that don't cause me total bleeding. IOW, it feels good to have some units whose loss only means a popint loss, rather than also exp/morale losses that fixing or replacing a core unti can involve.

As assualting or being assulted, goes, however, that's often different as you have more reason to need support, but IMO the support totals are then so overwhelming that it's just making it far too easy for myself to select all that support. So as I do things, you can see that having the habit of selecting trucks, ammo trucks, 1 inf platoon, perhaps some air support, and maybe a tank section have little to do with worrying about those trucks being spent there when the totals are so immense to start with. Nonetheless, my main point is not to say that somehow our support is all the more greater for one method or the other, largely because as I see it, the support force is pretty much just a pool I use to soak up some fire and also to provide what is either non-essential, unavailable, or makes no sense in core.

I can see wanting to have perhaps an 8 unit platoon, four of which are trucks, just to sort of keep them together, but then that's part of the problem isn't it (just ignoring trucks as a waste in core for the moment)? Get some or all the trucks destroyed after a bombardment that is merely trying to supress that infantry, and your poor infantry start suffering additional damage due to the destroyed trucks suppressing them (and since we get them in the same platoon to keep them together, why would you send them abroad only to become seperated?). Ordinary foot infantry doesn't have that problem, as they are plagued less by no trucks about them being destroyed from the same platoon (though the range of the destruction from the unit in question counts I'm sure).

So you might say, suppose I just absolutely had to have mobility for that foot platoon in the form of trucks, what would work better? Simple, a different platoon of "support" trucks. Not only is there an "additional" command to rally 4 of those 8 units, but the trucks don't have to stick around that infantry and can deliver them and get out of harm's way possibly easily. Tie them to that platoon and they will suffer suppression often enough for going to the rear and help with towing or loading some other things. You see? More versatility and no penalty for being support from other formations.

Oh, one last thing on keeping the core to it's heights of effectiveness, I'm sure there are those who tire of the advantages that having combatamt units very highly experienced may often make beating the AI even more of a cakewalk, and to such a viewpoint I have no answer, other than to play shorter campaigns.
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