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Old January 10th, 2009, 02:13 AM

Charles22 Charles22 is offline
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Default Re: How do I use ammo trucks?

RERomine: I was going to respond to you paragraph by paragraph, with some minor comments, but my blasted post got deleted somehow. At least up to paragraph 6 it's apparent we are understanding what we are trying to say much more clearly. I'll start a 7 therefore with this post.

P7: in the deleted post, I mentioned that most people, I think, don't know the subtle differences between HT's, AC's (armored cars) and light tanks. In Gerry's case, they usally don't find that at least one of the early GE AC's has better hitting ability than the HT, because it has a range finder and fire control that the Ht doesn't have, even if they have the same guns. Even if the HT couldn't load units, it's still not a bad fighting choice in comparison simply because it's so cheap. The AC is better for when you have to hit right away. I mention this because of your Tiger considerations of ammo loads; anothe rthing which can be easily overlooked. In my case the PZIVB is mt AP punch workhorse, but since it has only 20 rounds and isn't the most accurate thing, the PZIIIb/d I think it is, solves both problems quite well, as it has both a high AP ammo rate and more accuracy. Getting nothing but Nashorns in the later game may look awfully pretty (and risky), but that ammo is gone very quick.

(still P7) Amazing 240 Ht's! I have played this game for so long when you were limited to like 300 units, that this is truly unbeleivable. I have seen some hordes when compared to the force I had. I think some games used to allow 5X your defending force in assaults and I bumped into that situation a few times. even with my usual 90-110 core units, smaller than your own core, I was in awe. On the subject of artillery, however, even with my less mobilr force, especially on attack misisons I usually don't have that much problems with them, partly due to the AI times of bombarding me where I'm not (not necessarily because I moved). the way I look at it, I have played the same AI opponent enough, that I can usually teel when the arti is coming after the intital strikes. I just have a feel for it. I don't nother moving anything for the sake of 75mm arti, but 100mm or better gets me more interested in moving. Attacks are almost constantly moving anyway, and what is not moving, should it get attacked at that time, is very foten in cover anyway, so they really have to open up with the big ones to shift me as far as infnatry are concerned. Now, another thing. Do you reserve any core arti for counter-battery fire? I do so with those early GE 100mm 214 hex ranged ones. They can counter virtually any off-map bombardments but until they get very experienced I think their response is often undependable. I also counter onboard arti, of course, by my own onboard, or possibly by those 100mm's. I do a much better job at this than the AI. Part of it, I think, ahs to do with the AI thinking he can hit my infantry he's spotted, so they soak up a lot of what would otherwise could be counter-battery to my onboard arti. His 75mm onboard, or indeed mortars, against so many of my infantry is fairly useless, since so many prove relatively invulnerable when in good cover. My only real worry comes from AFV's getting suppressed by a lot of collatural hits or of course for the much larger guns against most anything. My first Polish battle saw me lose only 3 AFV's and only 65 men, so it couldn't get much better than that for losses; even to a weaker nation.

P8. 23 tank killing guns? What would these be, all AFV's? Because you seemed to make the point before that ATG's weren't your bag anymore. About aerial recon. i'm not too keen against it, and it is new for mesomewhat so I am at least still playing around with it, but so far no matter how much I've improved with them they are still getting shot down each and every time. And this isn't the AA-happy '45 units I'm going against either. I primarily like to pick aerial attack units in the form of fighter bombers. Not only are they pretty insusceptible to being shot down when used wisely (unlike the Storch) but they have multiple passes, each pass producing a more reduced form of recon, and with weapons that not only can be armor-piercing, but fire om those multiple passes (though AP ammo is more limited). It's not exactly a key element, but you have to remember that one top hit, probably the most likely hit for fighter bombers, often means a heavily damaged AFV. I get real tired of enemy air raking my AFS's. BTW, for those who don't know it, I guarantee the AI does far better then the human in attacking ground units through the air. I don't think they are as keen though on taking paths unlikely to have enemy AA assets. So I pick an air asset a good deal of the time, hoping they can nail a T34 or two for each battle over the course of the early invasion (even a T34 immobilization is largely a victory). It's also something for diversion's sake. It seems really stupid to see the AI rake my AFV's badly at times, and then for me not to even consider trying to match that.

(still P8) I would like you to consider an adjustment to your defensive HT's. I've alrady made more suggestions more radical to your viewpoint on what to do with them (not have them ), but here's something more mild to digest. How's about compromising my strategy with my HT's, and yours? IOW, Ht's often are attacking in limited circumstances, defensive battle or not. You mentioned their AA assets. Ho wmuch use are those asests at the ned of the map. Maybe they knock out a plane starting from your rear. I don't know why the AI would start precisely where his places a lot of his AA assets, but I digress. Why not still have them still to the rear somewhat, but not the rear of the map? IOW, I think the AA is better used when to the rear of some of your fighting units. Place them 10-20 hexes behind your AFV's or something similar on defensive missions, I bet the planes you shoot down will go up significantly. As battlefiled intelligence goes partly due to my Storch inadequacies, I often play some of the map blind, so that adds a little more to my excitement. Most of my intelligence, somewhat spotty though it may be, comes largely by more dependable ground units. Foot scouts on an AFV perhaps. Walk to the lead trees and spot while they can, then go back to the AFv, the enemy usually being none the wiser and the scouts not being interfered with; mostly due to good timing. Naturally holding some key areas, by any unit, eliminates the need for much recon there. Again, we're not talking about defending against looney human players here, who would probably just do things that were impractical or even impossible to do, such as squeezing a ton of units into one hex, so the enemy might mistake it as a platoon or smaller. Yeah, you might need more severe recon against human players, but who would want to play somebody who did gamey stuff like that?

(last paragraph) I have the notion that you do not really know just how vulnerable AFV riders are. I use them because I use them wisely. The definition of wise being that they are not fired upon in that situation. I can't say it doesn't happen entirely, and I hate the losses should it come, but as I don't know how realistic the losses are, I'm pretty sure, one who doesn't use them knows far less still. What more reason do I have to say that even I do not know? Because the latest patch changed that supposedly; they're more vulnerable now. So if I were you, thinking as you do, I doubt I would change mid-stream ousting a lot of HT's (I thought you were beginning a new campaign with the latest patch, as I did - just a hunch) to start a serious AFV effort to carry my SS, but do know it is not as it once was. OTOH, though I have done quite a few AFV infantry riders sinc ethe latest pacth, not one of them has been fried upon while there, so I cannot tell you the losses. The only thing that came close was I had a sniper on an AFV and he disappeared from bombardment raining nearby a full throttled march. Being a one man unit, that doesn't help matters any, as most riders I have seen on the old versions lost at least a man

Hmmm, now you're saying you're into some ATG use again. Didn't you say they were useless as far as you're concerned? Must had been that offensive mindset describing their uselessness, while what's left of a defensive mindset decided to grab them for support on defensive missions, right?

BTW, what do you think of Brandenburgers? I'm talking the full squad ones, not the recon? They're a nice novelty for me and are my infantry elites and have a platoon of them. They're sort of my Steiner outfit and I like their having two LMG's. I go for the satchel charges over the sniper rifle though.

I only have one platoon of SS myself. They're not too impressive to start with, as most of them don't come with the MG34 LMG.
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