
January 10th, 2009, 09:35 PM
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Join Date: Feb 2007
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Re: Helheim - lets burn some rubber
Quote:
Originally Posted by vfb
Botulf is Magic so you get +2 on the hit roll, but I don't think it's shieldproof. I thought since the Feeblemind is an effect, not effectauto, that you need to do 1HP damage for it to affect the target. (This is according to Edi's DB.) But see the next post, I don't think the 14-dam hit needs to do damage to trigger feeblemind.
Anyway, I tested with Lugh shooting a Titan (parry 9).
In one case the arrow landed in the Titan's square but did no damage or feeblemind:
auto placement player 3
deploycom Noth at 23 11
deploy_side 185 at 23 11 (w60 h30)
deployunits
...
gettarget player 16 targtype 5 unr 340 eu 185 mode 2
blastsqr: unr340 x23 y11 aoe0 dmg14 eff2 spc1073741826 as-1 al0
blastsqr: unr340 x23 y11 aoe0 dmg33554432 eff11 spc1073872896 as-1 al0
battle_incheck
leftplayer teamhp 108 max 108
The titan was set to Hold x 5, Retreat. Visual check shows he's still in 23,11 when the arrow hits the square. Lugh managed to hit the 23,11 square twice, and both times the Titan did not take damage or get feebleminded.
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I don't know about 'effectauto' but poison assigned to secondaryeffect will work even when parried and the same is true of various other effects. I haven't tested botulf though, while you have. That would suggest there's something about an effect that decides whether it requires damage to be dealt or not, which is good news for the potential fixing of poison missile weapons.
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