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January 12th, 2009, 09:02 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
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Thanked 43 Times in 34 Posts
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Re: My Philosophy on Strategy Guides
Quote:
Originally Posted by Gandalf Parker
Quote:
Originally Posted by Redeyes
You'll usually see statements such as "use your sacreds to expand", but nothing about how to script them or which commander to use. Those guides would be for the intermediate player, who knows how to apply useful and concentrated information into their ordinary gameplay.
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The problem then is that some would call it a tutorial. We do have a thread label for tutorial. I think as far as this thread goes we might be talking about tutorial, guide, and tips. Maybe FAQ. But even then we seem to be lacking enough labels for everyone.
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So there's no strategy in scripting?
Or even in buying a cheap commander early, or leading with a mage to use the battlefield spells you will soon have researched?
Perhaps you are speaking broad strokes, which is what I'm thinking right now, where Strategy Guides should be general advice and guidelines instead of formulas for "this is the best way to expand and win"?
Just asking because I think your stance could be expanded on. It feels as if you like a Socratic kind of guide, where the "teacher" has a dialog with the student so he can find his own way of approaching the problem.
That's just one kind of guide to me, though quite useful I sometimes like something more comprehensive "tutorial"-like, and sometimes just a near numerical analysis so I can see exactly why jotun skinshifters lose to blessed jaguar warriors with certain backup.
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January 13th, 2009, 06:28 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: My Philosophy on Strategy Guides
Quote:
Originally Posted by Redeyes
It feels as if you like a Socratic kind of guide, where the "teacher" has a dialog with the student so he can find his own way of approaching the problem.
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No Gandalf prefers a Schizophrenic kind of guide, where the poster has a dialogue with himself.
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January 13th, 2009, 08:43 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: My Philosophy on Strategy Guides
Quote:
Originally Posted by Sombre
Quote:
Originally Posted by Redeyes
It feels as if you like a Socratic kind of guide, where the "teacher" has a dialog with the student so he can find his own way of approaching the problem.
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No Gandalf prefers a Schizophrenic kind of guide, where the poster has a dialogue with himself.
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You might be thinking of AAR.
I do often suggest an AAR which can be book-published in a form where the left pages are the game in story form, and the right pages are the actual game actions.
Im not sure how a schizo guide would be done. Something like
"How to play Abyssia vs Jotunheim and How to play Jotunheim vs Abyssia" in the same Guide? That might be interesting. A comparison of how to use the heat aura and cold aura effectively, the different summons that work best with each, formations, support spells, etc.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 13th, 2009, 09:19 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: My Philosophy on Strategy Guides
Quote:
Originally Posted by Gandalf Parker
Quote:
Originally Posted by Sombre
Quote:
Originally Posted by Redeyes
It feels as if you like a Socratic kind of guide, where the "teacher" has a dialog with the student so he can find his own way of approaching the problem.
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No Gandalf prefers a Schizophrenic kind of guide, where the poster has a dialogue with himself.
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You might be thinking of AAR.
I do often suggest an AAR which can be book-published in a form where the left pages are the game in story form, and the right pages are the actual game actions.
Im not sure how a schizo guide would be done. Something like
"How to play Abyssia vs Jotunheim and How to play Jotunheim vs Abyssia" in the same Guide? That might be interesting. A comparison of how to use the heat aura and cold aura effectively, the different summons that work best with each, formations, support spells, etc.
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And/or some sort of theoretical chess-crafting. Essentially going step by step with strategy > counter, in a fictional confrontation between 2 nations/builds. Would be a good way to highlight some niche tactics that people are less aware of, and to show things that people wouldn't necessarily post as a focal point of a strategy, but that become apparent as the best course of action during the play of the game.
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January 13th, 2009, 09:13 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: My Philosophy on Strategy Guides
Quote:
Originally Posted by Sombre
Quote:
Originally Posted by Redeyes
It feels as if you like a Socratic kind of guide, where the "teacher" has a dialog with the student so he can find his own way of approaching the problem.
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No Gandalf prefers a Schizophrenic kind of guide, where the poster has a dialogue with himself.
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Sombre, I'm ashamed of you.
Multiple Personality Disorder is a serious illness, as demonstrated in the classic "Seven Faces of Ga^H^H^HEVE", and certified in the DMS-IV. A complete list of DSM-IV codes can be found here, courtesy of the renowned Dr. Jim Morrison...wait, whut... uh oh... walls of reality breaking down... What lies beyond the veil?!!... such a shape, unimagined by man... like endless strings who's roots and strands give birth to themselves, a vast cthonic sport... the horror, the horror...
*grrrrk* *erwwww* YOGSO/****bzzzzzt IO IO [static] [ pan pipes?]
/end transmission
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