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Old January 13th, 2009, 01:48 AM
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Lingchih Lingchih is offline
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Default Re: My Philosophy on Strategy Guides

OK. I am completely disturbed by this thread.
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Old January 13th, 2009, 03:53 AM

Illuminated One Illuminated One is offline
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Default Re: My Philosophy on Strategy Guides

I must say I don't really like the National Strategy guides.

Imho a guide should be aimed mostly at newbies because they are needing them. An experienced player should be able to asses the strengths of their nations on their own as well as build solid strategies and the fun is imho in doing that and not following a guide only to win.

When I was a complete newbie (well, I am beyond that hopefully, I can't say my strategies are bulletproof and fully efficient they're not a complete waste though) I've read some of them and really understood nothing.
One instance was when it was mentioned how great this nation is at fatigue spells. Well, I couldn't really see the point of why you'd prefer a fatigue spell over a damage spell, until I build my first thug.

I'd rather see the effort that's put into these national guides into more general guides like how do I build/counter thugs/SCs with Nature Magic or Air Magic, how do I counter skellyspam, etc.
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Old January 13th, 2009, 10:06 AM

chrispedersen chrispedersen is offline
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Default Re: My Philosophy on Strategy Guides

Quote:
Originally Posted by Illuminated One View Post
I must say I don't really like the National Strategy guides.

Imho a guide should be aimed mostly at newbies because they are needing them. An experienced player should be able to asses the strengths of their nations on their own as well as build solid strategies and the fun is imho in doing that and not following a guide only to win.

When I was a complete newbie (well, I am beyond that hopefully, I can't say my strategies are bulletproof and fully efficient they're not a complete waste though) I've read some of them and really understood nothing.
One instance was when it was mentioned how great this nation is at fatigue spells. Well, I couldn't really see the point of why you'd prefer a fatigue spell over a damage spell, until I build my first thug.

I'd rather see the effort that's put into these national guides into more general guides like how do I build/counter thugs/SCs with Nature Magic or Air Magic, how do I counter skellyspam, etc.

Well, I've been playing as long as anyone, since PPP. I learn things all the time from guides. Plus I can't even usually remember how to play a race I've ignored for a few months. So guides help me recall.
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