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January 13th, 2009, 05:49 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Quote:
Originally Posted by Incabulos
Ah nice to know, thank you. I know very little about the changes CB makes. Just that the best way to learn is to be challenged.
I will have to go and see what changes CB makes, and examine the map in more detail. I am looking forward to this game, sounds like it will be alot of fun.
Not sure how much mixed ages changes the balance of things, but I am so few pre-conceived notions about how a game should play I doubt it would be too noticable to me  . I understand armour improves and magic and gems wane as the ages pass but little more than that.

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Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale. Base resources for cav went from 15 -> 2, the biggest change in the game, bar one.
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January 14th, 2009, 12:41 AM
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Sergeant
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Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Quote:
Originally Posted by chrispedersen
Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale. Base resources for cav went from 15 -> 2, the biggest change in the game, bar one.
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I am definitely a noob and posted in teh CB 1.4 thread but I don't understand this. 3 of the 4 cav units are actually 2 resources more expensive than without CB mod.
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January 14th, 2009, 03:40 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Quote:
Originally Posted by Incabulos
Quote:
Originally Posted by chrispedersen
Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale. Base resources for cav went from 15 -> 2, the biggest change in the game, bar one.
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I am definitely a noob and posted in teh CB 1.4 thread but I don't understand this. 3 of the 4 cav units are actually 2 resources more expensive than without CB mod.
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Strange. I have verified what you said and its correct. Very weird.
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January 14th, 2009, 04:11 AM
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Sergeant
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Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
not sure how it all works with their added warhorse hoof attack etc... but it does seem strange to me, but whadda I know... And dang it all I made the dreaded "teh" typo.
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January 14th, 2009, 05:07 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
LA Utgard please.
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