.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 16th, 2009, 11:40 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Possble to resist eye shield?

I like the fact that on a budget thug if it loses to sacreds, for instance, it will still have blinded several of them.
Reply With Quote
  #2  
Old January 16th, 2009, 01:30 PM
cleveland's Avatar

cleveland cleveland is offline
Captain
 
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
cleveland is on a distinguished road
Default Re: Possble to resist eye shield?

As the perpetrator of the Great Kingmaker Blinding, I suppose I'll reveal the true power of the Eye Shield.

As vfb has pointed out, you do not have to hit the shield to gain the effect. In fact, you don't even have to hit the opponent...the very act of initiating the attack triggers the effect, BEFORE THE ATTACK ROLL. The attacker must then PASS A MAGIC RESISTANCE CHECK AGAINST 12, or lose 1 of his eyes.

Think about the two embolded points for a moment. Since the effect is triggered before the attack roll, if the attacker does indeed lose an eye, his attack is immediately and permanently lowered by 2. He then makes his attack roll, and if your Eye-Shield wielder manages to survived the mallaced attack, the adventure repeats the following turn...only this time, if the attacker loses his other eye, his attack is immediately and permanently dropped to ZERO.

So basically, all one needs to do is design a thug that can reliably survive being swarmed for a grand total of 2 turns. If he makes it, he's now surrounded by pile of blinded foes that can't hit him, and can't defend themselves. As Baalz latest guide points out, this is VERY easy to do.

In fact, my Kingmaker expansion was done using E9N4 blessed & Air Shielded Sidhe lords with Eye Shields...their glamour, high defense, and decent protection would keep them alive for those critical 2 turns, and then the only problem was dealing enough damage to inspire a rout before the turn limit was hit.

All that for a lowly Construction-2 item.

And they retained their usefullness right up until I overextended myself out of the game. But I have to say, the best part of the Eye Shield was that, while I could only kill maybe 10 regenerating Woodsmen each battle, my Lords would rout to safety taking 50-odd eyeballs with them, who's owners continued to demand a paycheck and that cushy Utgardian benefits package. You think it sucks getting 40 militia from a(n un)lucky event, ask DC what it's like to finance a Convalescence Home for Elite VFWs. Unintended economic warfare!
Reply With Quote
The Following 3 Users Say Thank You to cleveland For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.