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January 16th, 2009, 04:09 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Helicopter Evasion
Quote:
Originally Posted by mosborne
I like the idea of recoding to drop altitude. With the current code, evasion at high alt. just draws more shots, more evasion, more shots until eventually the copter is destroyed, damaged or enemy runs out of ammo. The copter should drop to low altitude, to stop this senseless maneuver. Note the move takes place after the missile detonates, so why keep it up high?
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Yeah, its actually pretty frustrating when your helicopters rech the dz flying high to avoid RPGs and small arms fire and someone fires a 7.62 at you knowing that it wont do any damage, but will make it evade(for no reason) and create more op fires... actually this evasion thing isn't always good as it uses your mp to do something you dont want
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