.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 18th, 2009, 10:23 AM

analytic_kernel analytic_kernel is offline
Corporal
 
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
analytic_kernel is on a distinguished road
Default Re: Attack rearmost - how does it really work?

Quote:
Originally Posted by Illuminated One View Post
Hmm, I've always had problems with my mages and guards in the rear being attacked by fliers. At some point I placed a decoy squad behind the mages which seemed to help.

I've now tested this with three squads of Caelum infantry, two set guard commander with a commander on (hold)(hold)(attack rear) and one set to (hold and attack rear). One archer squad was also there.
Defender were four squads of Marverni infantry and one druid with guards at the very rear.
Result:

The behindmost squad was those that was set to (hold and attack rear).
I did my testing with one squad of fliers set to immediate "Attack Rear" orders rather than "Hold and Attack Rear". Maybe there is some difference because of that, though it seems unlikely...?

Also, I haven't experimented with squads that are guarding a commander set to "Attack Rear". It is conceivable that commanders will seek out other commanders on the battlefield. Is this what you are implying?

Thanks for looking into this.
Reply With Quote
  #2  
Old January 18th, 2009, 12:19 PM

analytic_kernel analytic_kernel is offline
Corporal
 
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
analytic_kernel is on a distinguished road
Default Re: Attack rearmost - how does it really work?

OK, Illuminated, I think I see what is happening in your test case. The number of attacking and defending squads seems to matter. In my earlier tests, I had 1 attacking squad with 2 defending squads to choose from. When I added a second attacking squad, then the defending bodyguards were targeted as well. So, I guess I would say target preference is given to non-bodyguards, but that bodyguards are not ignored.


Attacker Squads (nearest to farthest): Air Elementals (size 2), Silver Adept + Mechanical Men, Air Elementals (size 4)


Defender Squads: Mechanical Men, Silver Adept + Mechanical Men


Two Attacking Squads (Attack Rear) Targeting Two Defending Squads (Hold and Attack, Guard Commander)


One Attacking Squad (Attack Rear) Targeting Non-Bodyguard Squad (Hold and Attack)
Attached Thumbnails
Click image for larger version

Name:	attack_rear_2_left_1.jpg
Views:	541
Size:	72.6 KB
ID:	7567   Click image for larger version

Name:	attack_rear_2_right_1.jpg
Views:	546
Size:	71.0 KB
ID:	7568   Click image for larger version

Name:	attack_rear_2_right_2.jpg
Views:	537
Size:	70.7 KB
ID:	7569   Click image for larger version

Name:	attack_rear_1_right_2.jpg
Views:	543
Size:	71.9 KB
ID:	7570  
Reply With Quote
The Following 2 Users Say Thank You to analytic_kernel For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.