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Old January 18th, 2009, 11:13 PM
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Default Cleared village

MkIIs now have French armour under there belt, Char covering road taken out by FJ & 2 MkIIs for no loss.
99% of all fire vs armour is taking place point blank to rear or sides, vehicle fire vs troops nearly all under 250m.
Most MKII & all AC main gun HE is gone.
The other Char was also taken out for no loss by FJLMG a Squad & 1 each of MkII, III, IV the III getting the kill.
Finaly found 2 mortars near Chars, hard to get decent shots without giving them targets but 1 down.
Made a risky move through village with lead elements unscathed, 3 armoured cars looking at likely ambush spots & troops in position to find out if vacant.
Once through here I have about 1Km of open ground (with a partial line of trees halfway) to the hill held by a rifle company. I can take most of this before in LOS to S-35s in the area. Think some AAA in area to. Some smoke ploted.
Most of tank killer is trying to catch them up so can help with S-35s as they will be a problem. 3 chars as unsuppotted will fall to regular guys, at least thats the plan.
FJs are trying to get a bit closer to ATGs before open up & arty should hit next turn, Raumpanzer has done a bit of pant wetting & taken cover I hope.
Force on hill 2 is moving in direction of woods near chars planes saw a company in. My offboard is being directed here to soften, moving on dug in units in woods is not a good idea so going slow, hopefully by the time I have a go at them some of their spirit will be gone.
All MMGs are heading for road area to support lead elements. If arty becomes critical they can Z fire to aid. 223 Fu vehicle is with already.
Transport is getting well confusing now as moving all sorts & I just dont have enough, tanks are picking up some in safe areas.
Will resolve arty at start of next turn as have lost contact with a battery that is about to drop on me due to speed of advance this go #@%$, have also lost contact with entire troop of onboard or as I suspect they all ran out of ammo together, smoke to.
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