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January 18th, 2009, 09:02 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
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Is there a known movement bug?
I am playing a single player game (CBM 1.4, LA Man) and have just experienced an issue ordering troops to attack an enemy province. I had a larger force (250ish Defenders and Longbowmen led by Indie Commanders and Castellans, accompanied by about 20 magisters and 8 Magisters of Theology). I am also using Judges to Patrol in the starting province and have two blood hunters blood hunting.
After issuing orders and processing the turn I would see that my attacking forces orders had all been changed to Patrol. This happened three turns in a row, until I moved the troops and priests in without the Magisters, at which point the movement worked fine.
I am playing on a 600+ province map with 50 or so nations.
Is there some sort of map-wide combat cap or similarly a cap to the number of units that can be given move orders? Or was that some sort of bug?
Last edited by MadFrancis; January 18th, 2009 at 09:09 PM..
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January 18th, 2009, 09:16 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
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Re: Is there a known movement bug?
The only thing I know that causes your commanders to go into patrol is if you and your enemy move in opposites direction, which can cause you to have to fight the "intercepting army" in your province. If you win, your commanders will patrol when you get out of combat.
I think the manual says more about this
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January 18th, 2009, 10:07 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Is there a known movement bug?
There is a known bug where move orders are ignored for some mysterious reason.
If you are playing in SP, then back up your turn, after you give all the orders but before you end the turn (save the turn, exit the game, and back up the game directory, then run the game and end your turn). If you have the 'army failed to move' bug, then restore your backup and redo the 'end the turn'.
If your army still fails to move, then please send your backup files to Illwinter, so they can squish this nasty bug. But most likely, when you restore the files and re-run the turn, the second time the orders run the army will actually move like you told it to.
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January 19th, 2009, 02:13 AM
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Private
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Join Date: Nov 2008
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Re: Is there a known movement bug?
It is most common with EA Marverni for some reason, and much less frequent with other races. I have seen it only in EA overall which is strange.
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January 19th, 2009, 02:33 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Is there a known movement bug?
Marverni is also affected by another, even nastier bug, which is that commanders randomly drop all their squads into the province garrison, so you need to check every army every turn to see that all the troops are in fact where they are supposed to be. It's easy to lose a lot of valuable mages and commanders due to this. I have never seen it affect any other nation.
Several people in the beta group confirmed this issue, but Johan was unable to duplicate that one too. It has been around since version 3.00. It looks to be caused by something exotic, just as the vanishing scales bug was, and that took literally years to squish because its cause was so obscure.
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January 19th, 2009, 02:34 AM
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BANNED USER
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Join Date: May 2004
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Re: Is there a known movement bug?
Mad francis, also, search on movement bug - there was some discussion on this point, as well as conditions in which it seemed to occur.
It has happened to me, as man, malverni, marignon.
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January 19th, 2009, 04:52 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Is there a known movement bug?
Quote:
Originally Posted by chrispedersen
It has happened to me, as man, malverni, marignon.
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must be the ma- that triggers the bug
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January 19th, 2009, 06:47 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Is there a known movement bug?
Or posting on this forum. Only people who post on this forum have reported the bug on this forum.
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