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  #21  
Old January 19th, 2009, 05:19 PM

Aezeal Aezeal is offline
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Default Re: Nation suggestions

and the mages with randoms need to have them restricted to just 4

why?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #22  
Old January 19th, 2009, 05:35 PM
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Endoperez Endoperez is offline
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Default Re: Nation suggestions

Quote:
Originally Posted by Aezeal View Post
and the mages with randoms need to have them restricted to just 4

why?
200 gold for sacred mage with Astral 2, Nature 1 and Holy 3 + full random is too good. There's other things to change as well, but no national mages and only few independent mages have full randoms in Dom3. Lore Masters are the only ones, I think.
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  #23  
Old January 19th, 2009, 06:44 PM

Sombre Sombre is offline
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Default Re: Nation suggestions

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Originally Posted by brxbrx View Post
Well, I'll certainly give it a try, then.
Sorry for not responding to the mods you suggested. The Machaka one I'm definitely going after, but I'm not so sure about bringing a Dominions 2 mod into Dominions 3. Like I said, i'll give it a try.
I didn't mention any dom2 mods. I think you should try Haida Gwaii, personally. I wouldn't bother with LA Machaka because it has no new graphics (though that's better than awful resized rips), never got much feedback and wasn't updated from the very first release, which was definitely a beta. But I only tried it briefly, so maybe I'm wrong.

Haida Gwaii is actually good though. Other than the flag :]
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