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April 27th, 2009, 04:03 PM
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Lieutenant General
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Re: Conceptual Balance Mod 1.41
well some sites should just show on the map so you get a sort of king of the hill fight for those provinces
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April 27th, 2009, 11:36 PM
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Colonel
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Join Date: Jun 2007
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Re: Conceptual Balance Mod 1.41
I just want to state that I like the fact that there are some super-sites out there, it makes site searching exciting. But Ultimate Gateway is almost like having your own personal secret Arcane Nexus, it's just too much. Here are some ideas to replace the school bonuses on these sites:
1) Make them give lots of gems (like 5 or 6 in single type)
2) Cool recruitables.
3) Loads of money & resources?
err.. that's pretty much it. Althought I have something to add on the "recruitables" scenario. Now that we have the "unique" command, we could make a site that allows recruitment of a special let's say Seraph(with gold cost like 1000 gold?) from a rare unique magic site (since he's unique recruiting him again would just result in him teleporting back). Seraph might be a tad extreme, but I'm just throwing the idea out there.
Replacing the high school bonus site with these "SC sites" would still keep the excitment of site finding. The nice thing about the "SC's" would be that they would be pretty visible and not give some sort of hidden advantage. It might also be intresting to see someone to conquer the province with the SC site and make it suddenly switch sides in mid-war! It would be the obvious achilles heel to these guys.
Since this would require sort of adding new units, it might be out of jurisdiction of CBM. But I seem to growing fond of this idea. Heh, looks like I'llbe taking on another modding project sometime in the future...
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April 28th, 2009, 01:11 AM
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Sergeant
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Location: Australia
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Re: Conceptual Balance Mod 1.41
I think the rest of the players should be notified in the message log when a bonus site is found.
This represents rumours spreading around the world about this famous site.
I don't think it should specify where it is exactly though? Maybe its just a myth. 
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April 28th, 2009, 01:23 AM
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Colonel
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Join Date: Oct 2007
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Re: Conceptual Balance Mod 1.41
I like that idea. It would be cool and maybe help balance things if it specified a region of provinces where it might be found.
"A merchant arrives with tales that a mystical portal called the Ultimate Gateway has been found. His tales indicate it could lie in X, Y. or Z province."
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April 28th, 2009, 06:02 AM
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Colonel
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Re: Conceptual Balance Mod 1.41
Quote:
Originally Posted by DonCorazon
I like that idea. It would be cool and maybe help balance things if it specified a region of provinces where it might be found.
"A merchant arrives with tales that a mystical portal called the Ultimate Gateway has been found. His tales indicate it could lie in X, Y. or Z province."
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That would be nice. But it cannot be done (nor can anything like that, actually) with the current modding tools. One can always dream..
But since we are talking about MP here, you could just devise a new rule on the games one hosts.
Quote:
"If a player finds a magical site [X, Y, Z] he must immediately send a message (using the in-game messaging system) to all other players about the finding and the province number where the site lies."
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It's pretty easy to cheat out of this, but it can be pretty easily checked after the game if the guy actually had left a "I win!" site unannounced.
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April 28th, 2009, 05:06 PM
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First Lieutenant
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Join Date: Oct 2008
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Re: Conceptual Balance Mod 1.41
Hmm, I like the idea, really.
Maybe when I have time (and it can be added to llamaserver) I could make an external tool that does this.
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April 28th, 2009, 08:51 PM
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BANNED USER
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Join Date: May 2004
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Re: Conceptual Balance Mod 1.41
Hrm. p3e or pyg could actually probably code this; the guy that did the msg checker.
All you would have to do is check compile a list of unique sites and search the turn file for them. If found modify the turn file to include a message to everyone saying "Player Y has found Site X yada yada yada".
.*all*.
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April 29th, 2009, 02:15 AM
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General
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Join Date: Feb 2007
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Re: Conceptual Balance Mod 1.41
Quote:
Originally Posted by chrispedersen
Hrm. p3e or pyg could actually probably code this; the guy that did the msg checker.
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That was Illuminated One, who already posted above.
Quote:
Originally Posted by chrispedersen
If found modify the turn file to include a message to everyone saying "Player Y has found Site X yada yada yada"
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That's nothing else than hacking the turn files. It would require breaking through the game's safety measures. A program that just reads the turn files and finds out if a nation found a new site that hasn't been uncovered before, then allows to prepare a MOTD on a website or an email to all, would be quite a feat.
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April 28th, 2009, 06:14 PM
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National Security Advisor
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Re: Conceptual Balance Mod 1.41
Sounds like a good idea to me Burn.
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April 28th, 2009, 11:12 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Conceptual Balance Mod 1.41
OK, yesterday I did a list of problematic sites. There's 19 of them, and most of them are rare + unique. Steel ovens and Mount Chining are uncommon, thought. I used the following criteria (thanks to archaeo in the dom3 IrC channel)
alt and const: max 0%
conj and blood: max 20%
others: 30%
Code:
id# name era frq mask lvl type F A W E S D N B gold res sup unr exp lab fort runit1 conj alter evo const ench thau blood
474 Ancient Forge 2 735 1 Earth 1 EPÄTOSI 20%
481 Banefire Forge 2 735 1 Death 1 1 EPÄTOSI 20%
475 Chamber of Changes 2 735 1 Earth 1 EPÄTOSI 20%
477 Conjurer's Cave 2 516 3 Earth 1 EPÄTOSI 30%
482 Crown of Darkness 2 16388 4 Death 3 EPÄTOSI 40%
466 Gorge of Mystery 2 256 2 Astral 1 EPÄTOSI 20%
397 Mount Chaining 1 16607 1 Blood EPÄTOSI 40%
520 Oak of Ages 2 16607 3 Nature EPÄTOSI 50%
637 Pool of Unhealthy Rites 2 223 2 Blood 1 1 20%
395 Summoning Circle 2 223 3 Blood EPÄTOSI 60%
471 Temple of the Turning Tide 2 223 1 Water 1 EPÄTOSI 529 Sea Father 20%
696 The Basalt Forge 2 16640 2 Earth 1 20%
495 The Blood Rock 2 16388 3 Blood EPÄTOSI 30%
401 The Ebony Circle 2 16607 2 Blood 1 3 TOSI 339 Sorcerer 30%
313 The Ultimate Gateway 2 17119 3 Astral EPÄTOSI 50%
173 The Steel Ovens 1 17119 0 Fire 75 EPÄTOSI 20%
455 The Water Solstice 2 16416 2 Astral 4 2 EPÄTOSI 50%
484 Twisting Woods 2 2 1 Nature 1 EPÄTOSI 20%
305 Village of Strange Men 2 223 1 Astral 1 EPÄTOSI 20%
I admit, it's pretty hard to read. But anyone out there is doing such a program, he can pick the names from there.
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