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February 4th, 2009, 11:28 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Conceptual Balance Mod 1.41
I think Quantum is still a regular in the irc channel, if you feel like asking important questions.
Dedas, check out the Charge! thread for the mod I mentioned.
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February 4th, 2009, 01:15 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: Conceptual Balance Mod 1.41
1.41b is being used in the llamaserver game "madness". as far as i know, no chrispedersen version is being used.
official 1.41 is bugged, so not used. I think the current valid version is 1.4.
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February 4th, 2009, 05:47 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Conceptual Balance Mod 1.41
I made 1.41b with just blindlord bug, to get Madness started. I added just b, as QM is the one to increase version numbers.
I think that best thing would be the release of 1.5, so all that numbering can be clarified.
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February 4th, 2009, 08:53 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Conceptual Balance Mod 1.41
Quote:
Originally Posted by Zeldor
I made 1.41b with just blindlord bug, to get Madness started. I added just b, as QM is the one to increase version numbers.
I think that best thing would be the release of 1.5, so all that numbering can be clarified.
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It would probably be best if people other than QM did not release versions of CBM using the numbering system.
Just name it something weird like, GAME_NAME-CBM 1.4
Jazzepi
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February 5th, 2009, 05:56 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Conceptual Balance Mod 1.41
I'm with Jazzepi there. It's all been very confusing.
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February 6th, 2009, 01:08 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Conceptual Balance Mod 1.41
But llama, I called it cCBM1.44. Your eyes are as bad as mine =P.
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February 6th, 2009, 05:46 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Conceptual Balance Mod 1.41
Quote:
Originally Posted by chrispedersen
But llama, I called it cCBM1.44. Your eyes are as bad as mine =P.
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God that's even more confusing.
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February 6th, 2009, 01:56 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Conceptual Balance Mod 1.41
Has anyone suggested a nerf to the lovable Frost Brand? I think bumping it to 10W would help increase thug/SC weapon diversity.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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The Following User Says Thank You to vfb For This Useful Post:
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February 6th, 2009, 05:49 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Conceptual Balance Mod 1.41
he's stuttering
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 6th, 2009, 07:36 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Conceptual Balance Mod 1.41
I'm with vfb on the Frost Brand. It's very underpriced imho.
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