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Old January 23rd, 2009, 09:00 AM
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Tifone Tifone is offline
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Default Re: the Shining Host [Read: High Elves] (Work in early progress)

I'm with Aezeal, your mod is very interesting Just, yes, don't overdo with the "elves do it better" because it's very tempting to create a nation of uber-units but then nobody will be allowed to play them MP and that would be a pity... Keep an eye on balance a bit

The Elites I suppose are national summons. So yeah it's just normal that it's luck dependant Aezeal, like for every other ritual
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Old January 23rd, 2009, 09:27 AM

Caradryan Caradryan is offline
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Default Re: the Shining Host [Read: High Elves] (Work in early progress)

Originally, I had intended for most of those troops to be normal, recruitable units - the catch was you had to search for a specific High Elven site dedicated to them, with no more than ~3-5 for the capitol. Everything else would be through (somewhat expensive) summons. I'm not sure if I could code that, so I may turn all of them into nation summons instead and leave a portion as the normal recruitable troosp

Don't worry. I'll try my best to balance them out - it's just, comparatively speaking, the Elves will have higher stats than their human counterparts, be more expensive, and have a lower HP to balance things out. Higher upkeep, resource, and production costs will hopefully balance things out.

Again, the PD is due to the higher average quality of the elven troops.

Also, your range is not really that impressive, come to think of it.
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