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Old January 23rd, 2009, 01:52 PM

Aezeal Aezeal is offline
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Default Re: the Shining Host [Read: High Elves] (Work in early progress)

I don't think possible to have a summon cost more than 2 different types of magic and only the one set as first will decide which gems will be required. If you mean divide the summons between certain gems that would be best.

Similar to what Sombre advice on magic I'd say you should have one summon be S (probably your main "high magic" magic path) and fire, another S and W, another S and E etc etc.. (and then the non
that way it will depend on your site searching which sort of summon you can get. You'll probably not want to much of the other paths on all your mages so you could let the primary path (fire/earth/water etc) be just 1 or 2 but for the higher summon just mostly vary in the level of aStral magic needed. (dragon riding phoenix prince like A2S6 or whatever, costing 50 airgems)(Lions of Chrace regiment F1S3 costing 15 firegems)

well I'm sure you have your own idea's but this is what would come to mind to me.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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