.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 24th, 2009, 03:42 PM
Cross's Avatar

Cross Cross is offline
Captain
 
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 282 Times in 123 Posts
Cross is on a distinguished road
Default Re: Thoughts on New Arty Routine 3.5

Quote:
Originally Posted by Imp View Post
Don't know if I would call this a problem but something I have noticed with new arty routines.
Getting a full slam on first fire is nearly impossible, hitting with 0.0-1
The old system if wanted to do you would move about till at 1.0
If you try this with new system end up with 1.2-3 normaly
You could I suppose switch the guns off but thats pretty gamey & still gives away that arty has area targeted.
But don't you think the current situation is more realistic?

Unless you have a pre-targeted 'gold-spot' (where you will get your 1.0) wouldn't a few ranging shells be required?
Reply With Quote
  #2  
Old January 24th, 2009, 04:06 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Thoughts on New Arty Routine 3.5

Quote:
But don't you think the current situation is more realistic?

Unless you have a pre-targeted 'gold-spot' (where you will get your 1.0) wouldn't a few ranging shells be required?
The current system is far better than the old one. Yes you should have an option to put out out a spotting round but think read its not going to happen. For offboard could micro manage turning all but one gun off for onboard you cant. Also & dont know if correct here spotting round was just that more a smoke pillar than a round to cause damage. So realisticly if case suppose could turn off all guns. Problem again is onboard can AI do it & can replay show it as a diffrent type of fire.


Problem with spotting round also is I feel game commanders react far more quickly to a sniff of arty scattering / avoiding than realy occurs, again could be wrong. Therefore my proposal just assume it occurs & allow a full FFE rather than half a load.
The other option would be to say 0.0-2 is full fire then decreasing for 0.3-5 but not thought about properly.

The idea behind most of my posts is just to suggest alternatives for Andy & Don to think about & dismiss if like. Also keep updating the same stuff it must be hard not to fall in to always looking for solutions the same way. If I make one sensible contribution then its made up for the tat i have made them read

Last edited by Imp; January 24th, 2009 at 04:23 PM..
Reply With Quote
  #3  
Old January 24th, 2009, 06:23 PM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Lightbulb Re: Thoughts on New Arty Routine 3.5

Good day.all

I have found that achieving 0-.01 with Soviet Artillery is impossible but realistic. With the Germans I have been managing it with difficulty but it differently requires direct observation and some time in (TI) for the FO's and Arty again is required, I expect as more time goes by and my FO's and arty become more experienced this should be more likely to happen.

I know our present Campaign will show just how much difference just FO's alone will make.

Bob out
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.