.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old January 26th, 2009, 03:44 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Magic gems, magic duel and returning

As you say, the only solution with the current game code is to give your mage enough gems that he won't run out even if he goes nuts with fatigue reduction gems.

And even if you give him enough gems, you can still get into trouble. If the opposing army only has 3 leaders, and they are all astral mages, you can rout the opposing forces. If the enemy is routing, gem usage can get turned off, so you: teleport in, fire off your magic duels, and now your immobile god (for example) is stuck in an enemy province with no way out, until you build a lab or the enemy attacks so you can actually cast returning.

It would be really nice if the combat scripting menu had just one more command, "Always cast a specific spell" And then no matter what happens: assassination, scout discovered in province, army attacks, your side routs, the enemy routs; if that action slot is hit and your mage has enough gems, he casts the spell.

I see what you mean about conserving gems so that the first 5 scripted spells can be cast, that would be nice too.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.