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Old January 26th, 2009, 11:48 PM
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Imp Imp is offline
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Default Re: Repair vehicle and units

Mosborne pretty sure this has been covered several times (try a search) & like helo suggestions I think you are stepping outside whats possible.
This is an old programe & units cannot realy interact with each other.
We have ammo supply & loading other units & thats about it as far as I know a vehicle cannot give some of its MP to another unit & move it.

As a workaround you cannot repair stuff but you could simulate a repair vehicle that could move an immobile vehicle by giving it the carry capacity to lift it.
This will not work for destroyed vehicles as I do not think you can interact with wrecks.

Barring weapon jams about the only thing that could probably be fixed in the scope of the game is immobilisation due to getting stuck in mud or water obstacle. Others like mines rough would probably have caused a thrown track or some such. Even then I would think pulling 50 tons of metal out might take a while by the time you take into account things like careful approach of rescuer so he does not need help to.
Just read the rest of this thread maybe you should

Last edited by Imp; January 27th, 2009 at 12:05 AM..
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Old January 28th, 2009, 12:10 AM
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Default Re: Repair vehicle and units

The quickest mobility damage repair that I know of is replacing a tyre on a vehicle. You tow it out of range. You DON'T try to change it under fire. The next quickest is replacing the wheel and tyre on a MPV. You have to jack the bugger up, then remove the remnants of the wheel, check the damage to the axle, and replace it if it's too badly damaged. The whole thing takes at least an hour. More if you're under fire.

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Old February 18th, 2009, 07:42 AM
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Default Re: Repair vehicle and units

I have been thinking about this a lot and I would really like to see more ACRV's added. I know that "recovery and repair" is not modeled in the game nor does it need to be to have these units included.

For example, why not have these recovery vehicles included and have them limited to the same role at the "Tank Transporter". I know they have the capability already to pick up and carry away BUT from a graphic standpoint they look . . . funky and out of place.

The idea being they can be there to "drag" immobilized vehicles out of the fray. In scenarios this is no big deal BUT in campaigns they could become very useful in saving a vehicle from being completely lost. They would be especially useful in my Silver Lions II User campaign.

Thoughts?
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