Trading shots & men
Nothing happened in turn 2 all arty stopped.
Next go TF> lost a man to scouts working its way through the woods then took him down with help & a couple of units are in position to check for mines on hill just in from the wire.
BF> Moved onto hill in force & another sniper took a shot from the NW somewhere making me think no one is guarding the wire as no fire was recieved from
MF> Some smoke coming down here but its a bit of a farce AC are about 200m from wire checking for LOS so trucks can move up & unload safely, yeah right.
because of the way hills slope even in woods there is nowhere safe anything like near the wire.
AIT its all quite sniper refused to fire & lost contact with my offboard, dropped some on first sniper area
Turn4
So Ram moves up to find first sniper but cant see him till in same hex it fires & manages to hit its self !!! Combination of that & a grenade means MKIII has to take over & kills. Lose a man discovering squad to North of road then 222 finds another surviving attack & spots a 3rd. Also find a scout & cav scout just South of road. Getting in position is hard in these woods but manage to take out a squad, I can only get a bead on one other without moving adjacent but no more casulties. These Greek are not well equiped, 3 rifles & a grenade but point blank thats still going to hurt.
BF> have less luck finding the other sniper but have located 2 scouts 1 behind wire other near the sniper, there is another there to somewhere C> 1 for 2
MF> in the centre decided to trade a few loses for time but even driving up to restricted view unloads had problems. More by luck than anything ended up C> 4 for 3. There are 2 squads in woods just in front of wire ( route through not sensible) & 2 squad & 2 scouts in the Northern middle woods. Some of these squads are better equiped, have LMGs. Tanks are not realy in position to give support as did not want them finding mines ATGs.
A small group running down South side of middle woods has not run into trouble yet. About now a desire for a bit more arty hits me as not enough to make a full front push easy, certainly need some in the woods. My batts still gone walkies but it should land on a scout.
AIT> Luck was with me I think C> 3 for none 2 to the sniper & found another squad arty was supposed to land where I think he is but missed, no AI arty but can see a mine on North road.
Greeks should be happy with performance so far.
|