.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > After Action Reports
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 27th, 2009, 02:10 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Incoming

Cripes that was close a bit of ducking went on there 6 batts of 75mm carried out pre bombardment. Everyone is intact I think But TF> was right on the edge & 4 sqds leapt out of there trucks & one truck is retreating has 1 damage so maybe stuck. CF> Ammo trucks were slightly back from just in case & one is not to happy. Part of this force will be detoring straigt into woods as another lot landed just in front of them. The other 3 are not dangerous & my smoke managed to drop nicely.
I was hoping to place my arty on some rough hexes but nearly all have LOS to Greek area so no, 80mmMTRs are loaded & looking for a nice spot.
BF> Scout on a motorbike (bike from now on) made it to the hill crest line Ok trucks will reach next go
MF> 2 AC are already in plain view of the heights
TF> Truck reached woods & squad jumped out to sniper fire so a man down pops smoke, smoke dropped nicely on hill but missed straight road through woods hes 450m away. Another 250m away a line of 10 wire crosses the road on about row 58. similary placed are 2 more groups at about same row one across centre through woods & open & the other covering the other road.
Arty missed except for truck, still alive but did not run so think his part is over one fired smoke for some reason & my 10cm CB fired, bonus they have the skill to do it but only caused 1 damage so he won't be gone long.
With high vis if AIs having a good day his arty could cause a few problems as rushing around to dodge it while staying hidden is not going to be easy & the trucks die pretty easy.
Reply With Quote
  #2  
Old January 28th, 2009, 01:31 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Trading shots & men

Nothing happened in turn 2 all arty stopped.
Next go TF> lost a man to scouts working its way through the woods then took him down with help & a couple of units are in position to check for mines on hill just in from the wire.
BF> Moved onto hill in force & another sniper took a shot from the NW somewhere making me think no one is guarding the wire as no fire was recieved from
MF> Some smoke coming down here but its a bit of a farce AC are about 200m from wire checking for LOS so trucks can move up & unload safely, yeah right.
because of the way hills slope even in woods there is nowhere safe anything like near the wire.
AIT its all quite sniper refused to fire & lost contact with my offboard, dropped some on first sniper area
Turn4
So Ram moves up to find first sniper but cant see him till in same hex it fires & manages to hit its self !!! Combination of that & a grenade means MKIII has to take over & kills. Lose a man discovering squad to North of road then 222 finds another surviving attack & spots a 3rd. Also find a scout & cav scout just South of road. Getting in position is hard in these woods but manage to take out a squad, I can only get a bead on one other without moving adjacent but no more casulties. These Greek are not well equiped, 3 rifles & a grenade but point blank thats still going to hurt.
BF> have less luck finding the other sniper but have located 2 scouts 1 behind wire other near the sniper, there is another there to somewhere C> 1 for 2
MF> in the centre decided to trade a few loses for time but even driving up to restricted view unloads had problems. More by luck than anything ended up C> 4 for 3. There are 2 squads in woods just in front of wire ( route through not sensible) & 2 squad & 2 scouts in the Northern middle woods. Some of these squads are better equiped, have LMGs. Tanks are not realy in position to give support as did not want them finding mines ATGs.
A small group running down South side of middle woods has not run into trouble yet. About now a desire for a bit more arty hits me as not enough to make a full front push easy, certainly need some in the woods. My batts still gone walkies but it should land on a scout.
AIT> Luck was with me I think C> 3 for none 2 to the sniper & found another squad arty was supposed to land where I think he is but missed, no AI arty but can see a mine on North road.
Greeks should be happy with performance so far.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.