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Old January 29th, 2009, 08:51 AM
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Default Slow going

Curious cheers & have no idea never played it before but thinking quick stop N.Africa Eastern Front Italy D Day then back to Eastern at the end to save Berlin see what it offers me

Firstly reported wrong AIT last go casulies were none for 3, 2 to his sniper, so pretty much trading blows so far judges decision giving round 1 to the Greeks time to see if we can redeem ourselves.

TF> Arty pinned some manage to force sqds North of road out of foxholes. Move up following using them as mine detectors & find another sniper.
South of road 222 continues its charmed life & finds scout, sqd moves to engage & finds 2 cav scouts behind wire & another squad is found in the woods. Manage to dig out 2 scouts killing one then spend a full 10 mins trying to figure out how to deal with the rest. Guys in wood are on a reverse slope have possible mines & units behind wire have nice covering fields of fire. Trying to move on units this side of wire is just finding more on the other side another Cav sct, not searched well but some units risk the hill as will need to at least calm these guys down to make further progress. Pop a bit of smoke C> about 7 for 2

BF> 1 scout is routed by arty MKIII is on form & kills other then 2 tanks move to 100m of suspected sniper location, squad moves draws his fire tanks fire then MMG tank moves adjacent & relieves his missery. Find another scout & tank forces him out of hole. This was a bit easier only 2 scouts left both routed & hurting so risk loading into few trucks & heading for the woods. Ignoring road & wire area as leads to open hill.

MF> Units running down South of middle woods are still having a quite day & will include with BF as in their area, its their missing platoon & 3 tanks anyway.
Smoke dropped just behind the wire so this went easy dug out now 3 sqds in front of it with only 1 man surviving so gained 100m. The rest did not go so well though with no gain for the loss of a man, think area is mine free.
AIT> still no arty & went well mainly due to fact my squads have LMGs C>7 for 1
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