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Old January 30th, 2009, 02:32 AM
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vfb vfb is offline
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Default Re: Tips for LA C'tis

So I tried a W9 bless, and it's pretty cool! Mainly because it stacks with Royal Power/Power of the Grave/what-have-you.

Platform: Sleeping W9N2 Mother of Rivers. The amount of W gems in CBM she gets is just sick: 6 a month. Mother of Rivers says "I'd like to order a dozen clams, please." So +N on the Mother for making clams on her own, and for summoning Naiads later to do more clamming. And N2 is a good site-search early on, to turn up Enchantresses etc, rather than puttering about with the lousy N1's you can hire.

Scales: Dom-6, Order-3, Heat-3, Growth-1, Magic-1.

In the 1st year:

Turn 1 hire Lizard King for smite, sermon; plus some Desert Rangers.

Until early fall, build Sauromancers, Desert Rangers, expand with the Rangers, research Conj. The free Tomb Priest reanimates Chariots from turn 1, just accumulate them.

Early Fall - Summon Servant, send out a D4EF site searcher if you've got one, otherwise D3EF; Research Ench-3
Fall - Prophetize Servant
Late Fall - Prophet reanimates Wyrms, hire another Lizard King
Early Winter - 1st Tomb King; move out Chariots as 1st undead army
Winter: Build Forest Castle (or some other 4-turn castle); hire a Keeper of tombs
Late Winter: get ench-3, switch to const.

And I get my first Tomb Wyrm into battle alongside my 18 chariots and 12 Desert Guard, and see what happens with some buffs:

Base:
HP 39
Prot 10
Mor 30
MR 16
Str 16
Atk 15
Def 5
Mov 2/7

+Blessed:
HP 39
Prot 10
Mor 30
MR 16
Str 16
Atk 15
Def 9
Mov 2/10

+Power of the Grave:
HP 39
Prot 10
Mor 30
MR 16
Str 16
Atk 19
Def 9
Mov 2/16

That's really nice that Power stacks with the Bless for more AP. A Blessed & Powered Wyrm is speed 16, exactly the same as a Powered Chariot.

Now in the 2nd year I can switch to Wyrms, skelly spam and slingers if the Rangers won't cut it. My god wakes up and I search manually for some N income for clams, and she can get thugged out if I need her to fight. And just pump another Tomb Kings every time I get enough D.

The elusive H4 is a ways off... if you Summon Spectre, you can get SE mages, and these can make Crystal Matrix items for your H3s, and it does boost them to H4 with 2 slaves. But in the early part of the game, if you need a big can-o-Wyrms army, just bring more H3's, AoE 5 on Royal Power covers up to 10 Wyrms.
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Last edited by vfb; January 30th, 2009 at 02:39 AM..
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Old January 22nd, 2010, 04:19 AM

Viajero Viajero is offline
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Default Re: Tips for LA C'tis

Quote:
Originally Posted by vfb View Post

In the 1st year:

Turn 1 hire Lizard King for smite, sermon; plus some Desert Rangers.

Until early fall, build Sauromancers, Desert Rangers, expand with the Rangers, research Conj. The free Tomb Priest reanimates Chariots from turn 1, just accumulate them.

Early Fall - Summon Servant, send out a D4EF site searcher if you've got one, otherwise D3EF; Research Ench-3
Fall - Prophetize Servant
Late Fall - Prophet reanimates Wyrms, hire another Lizard King
Early Winter - 1st Tomb King; move out Chariots as 1st undead army
Winter: Build Forest Castle (or some other 4-turn castle); hire a Keeper of tombs
Late Winter: get ench-3, switch to const.
Really interested in an efficient build order for LA Ctis and the initial 10-15 turns, irrespective of the bless strategy. Quick question on this one: It is not clear if this recommends to build up rangers unitl early fall and THEN expanding, or rather starting expanding on turn 2 right away with a handfull of them? Any idea?

Given the initial Ctis contingent, how many rangers are necessary to start a healthy expansion?
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