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  #1  
Old January 31st, 2009, 01:57 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Stargate SGC Conflicts In Space Star Fury Mod is now available for download

But when it times out before I get to that system, the other events don't get triggered. So, it needs to allow a longer time so it is possible to get to the system and destroy that single enemy ship and set off the other events.

Anyway, I have now been to alpha site, visited the Asgard, and defended earth against Baal. I got a message to report back to the SGC HQ when the last Goa'uld ship was destroyed, but again something didn't get triggered. The "defend earth & SGC" event is still 'in progress' in my mission list and there doesn't seem to be any way to get it to end even though no enemies are in the Earth system. Can't figure out how to trigger the next event, so I am currently stuck.
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Old January 31st, 2009, 04:51 PM

rstaats10 rstaats10 is offline
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Default Re: Stargate SGC Conflicts In Space Star Fury Mod is now available for download

I rechecked the Decoy Mission in P3R-636 that you said was timing out for you. Starting at the Beta Site and running my ship's engines at 75%, I made it to the Stargate to P3R-636 with 30 seconds extra to spare before the job times out. I think the problem you may have is running your ships engines at around 50 to 75%. You shouldn't carry more cargo than your ship will allow so as to keep your engine speed at 100%. I mean I can add to the time on this mission but it may throw off the timing and make other players wait a long time for it to trigger. I can always add a few extra days though and shouldn't be too much of a problem.

As far as the Defending Earth/SGC HQ Spacestation mission you mentioned, I checked this as well and everything works out fine. After destroying all the enemy vessels you will receive an in-game meesage check the attachment below to see what it says. You will return to the SGC HQ Spacestaiton, if all enemy vessels are destroyed. The mission box that says in progress to defend earth and SGGC HQ Spacestation are just a reminder to defend both of these objects not just 1 and will disappear from in progress to completed one you enter the site center at the SGC HQ Spacestation.

If you do not get the in-game message I have below in the attachment then there must be an enemy vessel alive. Check the system and destroy all enemies including the Goa'uld Deathgliders. It is good practice to clear a system if a combat mission that is critical to complete (must not fail type) is not showing completed.

Keep me posted.
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  #3  
Old January 31st, 2009, 09:36 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Stargate SGC Conflicts In Space Star Fury Mod is now available for download

Yes, that's the message I got. But when I went to the station there was nothing in the meeting room. I played it again a couple of times but kept losing. But now I've played it again & managed to win, and this time the event worked. All I can figure is that the base being damaged but not destroyed somehow prevented the event from working. But this time the base was unscathed and I'm now moving forward again.
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Old February 1st, 2009, 06:57 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Stargate SGC Conflicts In Space Star Fury Mod is now available for download

OK, I have successfully completed the 'Lucian Alliance' stuff after having to play it twice. Apparently if you reload for any reason, whether just saving & returning later or getting killed & restarting certain events get lost & you have to start over from the beginning where they get setup. SF just does not keep track of some things in a save game.

I've also noticed a very high rate of 'fratricide' among SGC ships that get teleported into the system to 'help' in a given mission. A couple of them always seem to be on top of each other & that's two ships lost without any fighting even accomplished. Is there any way to control how ships arrive? Or is that random placement another misfeature of SF itself?
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Old February 1st, 2009, 07:52 PM

rstaats10 rstaats10 is offline
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Default Re: Stargate SGC Conflicts In Space Star Fury Mod is now available for download

Yea the ship placements can be controlled to a limited degree. But even when 1 ship is loaded to an certain area, it may collide with a space object or another ship/base or what not. It is cannot be perfect 100%. That is a flaw inherent with the SF game itself. However, it also can happen that enemy ships collide too so it tends to even out in the long run. I believe the navagations officers of the colliding ships are either vacated from their posts or are totally incompetent.
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