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Old February 2nd, 2009, 11:10 AM
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Default T14 Meet the Spartan Brigade

TF> Where to start, squad in village enters building & loses 2 men in fight with ATG, HQ under fire routes ATG killing 2, MMG opens up at HMG another 2 down getting a patern here.
Pioneer & JPz1 work over central group C>1for2 but think out of shots.
Scout moves in, no they wern't digs squad out under a hail of fire losing a man but sighting several more units.
Ram & AA go to work on AAgun hoping distant one will join in, no luck but mobelwagon kills 4
Then back to central group 2 AC move up to assist then a MKIII comes under fire from an AAgun that has for some reason ignored AC. It has a pen of 3 so MKIIIs share its fire or ACs will die, everything that can has a go at it managing to kill 3 crew
We have lost a few on the way to but in control of centre now 2 remaining units are running &. several vehicles are 150m from a clump of Greeks. Half a dozen squads & MMG are at level 6 by the village. Ht moves to ATG & kills another couple of its crew.
MMG & squad that remained in woods stuck there head out, survival is now there only goal

MF> Slight worry there apears to be another set of mines here, from position think they run South & I am at he end of it, about to find out.
They have all rallied vehicles fire at 3 sqds near woods & one near HMG then only squad in woods that can do anything without attracting the attention of HMG has a go. All routed bar one so units in open check mines seems alright so 2 tanks move up, can't see gun but recieve no fire so shoot at HMG for no effect, one pops smoke between HMG & woods. Sqd moves on last squad & loses 2 men when a new squad opens up allowing adjacent pinned squad to shoot to & get the kills.
A bit of a firefight breaks out & things escalate, scout jumps in remains of bike & recieves fire from another squad in woods, so drives for cover. Others try moving on from woods side & discover a scout with a squad.
Then to top it off inf gun fires at 231, MMG returns favour & routes.
We won that exchange but these are a hardy lot 4 still in holes 3 in ready status.
Not quite true 2 more are still in holes & 2 eventualy forced to run but these 4 squads total 5 men, they are fighting to the bitter end expecting to hear cries of Banzai echoing round the hills any minute.
The HMG took 4 vehicles unloading on & did not blink, they are more than making up for the guy that wimped out earlier only person that folded was the gun crew.

BF> Lead squad crawls forward to the crack of a rifle, man down get a couple of other units on him but thats about it ends up 2 for1. Units further back are going backwards as arty is falling heavily so split into 2 distinct groups till it calms. Found remains of a squad while doing so.

AIT> arty missed & I CB fired but its freaking me out I am in the wrong theatre since when was Greece in the pacific. The only units that did not recover were an AAgun & SE HMG but they are ready to fight now. Even the ATG with halftrack & squad in its hex recovered, give me the French anyday.
TF> There is another ATG somewhere near the first & ATR behind squad cluster, result damaged Ht & 231 dead 222 & mobelwagon men traded losses about equal.
MF> ATG 700m or so & another mountain gun close I think can't see either, 231 & HT damaged. Was winning here then a squad recovered & shot up my squad before torching the HT. About now I utter an expletive just what are these guys on.
BF> Somewhere on hill at over 600m StE HMG opened up & 5 men dropped, thats 5 did I say we were going to N. Africa afterwards the way its going this could become our resting ground.
Shortening the number of turns & going without any support on an assault is extracting a heavy price, not to mention the amount of arty & ferocity Greeks are fighting with. Seriously its like fighting the Japs getting them to run is hard & when they do they come back at you all guns blazing.
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