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  #11  
Old February 3rd, 2009, 08:08 AM
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Default Re: Fortune tellers

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Originally Posted by JimMorrison View Post
Luck scale operates separately from Fortune Telling.

So what happens is, if you took Misfortune, you will still roll lots of bad events. If that bad event gets assigned to a province with Fortune Telling units in it, then you add the FT values together, to get the percentage change to negate the bad event that was going to happen. So if you had 1 unit with 5, then there is a 95% chance that the bad event happens anyways. It's additive, so 5 with 5 apiece would be 75% chance of the event still happening.
Well, yes, that's what everybody assumed is the mechanic of fortune tellers. I've had a look at that for finding out how Firebirds and other units like the Lady of Fortune worked and the code for random events during hosting looks like it works differently, to me. The only thing that fortune tellers do, it seems, is to redo rolling a random event if there wasn't found a valid one for the province they're in by 100 tries. What's worse, it seems that this check is wrong and that fortune tellers actually PREVENT the re-rolling of events instead of allowing it to happen. I might very well misunderstand this, though, too.
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  #12  
Old February 3rd, 2009, 09:27 AM
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Default Re: Fortune tellers

Go back to the dancing lizard...that thing was pure class
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  #13  
Old February 3rd, 2009, 09:28 AM
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Default Re: Fortune tellers

I think there have been empirical tests that prove that Fortune Telling value of 100 (sum) will prevent all bad events in that province. Fortune tellers don't cause bad events to happen, for sure, and bad events don't only happen with fortune tellers present, either. I think you're missing something there, lch.
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  #14  
Old February 3rd, 2009, 09:55 AM
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Default Re: Fortune tellers

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Originally Posted by Endoperez View Post
I think there have been empirical tests that prove that Fortune Telling value of 100 (sum) will prevent all bad events in that province. Fortune tellers don't cause bad events to happen, for sure, and bad events don't only happen with fortune tellers present, either. I think you're missing something there, lch.
Could you provide this empirical evidence? Because it doesn't really make sense to me either. What happens there does look quite strange, too, though.
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  #15  
Old February 3rd, 2009, 12:24 PM
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Default Re: Fortune tellers

Those units do not show an ability icon do they? For Fortune Telling, or any other (negative) ability? I'm certain that those units use another mechanic, god knows why.

It was considered common knowledge since I got here that every unit rerolled individually against the bad event, rendering them somewhat less useful than they look. However, someone did perform tests fairly recently that showed that a sum total of (100) Fortune Telling was 100% effective.


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  #16  
Old February 3rd, 2009, 12:28 PM
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Default Re: Fortune tellers

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Originally Posted by lch View Post
Could you provide this empirical evidence? Because it doesn't really make sense to me either. What happens there does look quite strange, too, though.
Fortune Teller and stacking
[quote=Meglobob;556387]
Quote:
LA Ulm has fortune tellers (10), I took scales dom 10, turmoil 3, misfortune 3. Once I had 10 fortune tellers, I did not get any unlucky events, only lucky ones. I ran it for 3 years after I got to 10 fortune tellers.
I remember this because I didn't think it works that way, and did a quick test myself, with same results.
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  #17  
Old February 3rd, 2009, 01:29 PM

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Default Re: Fortune tellers

Yes, I've had a bit of schooling on Luck and Fortunetelling myself...

Also, JimMorrison, that new avatar makes me nauseous. Please change it to something else. I don't want to /ignore you simply due to a picture (and I'm serious in its physical effect on me).
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  #18  
Old February 3rd, 2009, 02:38 PM
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Default Re: Fortune tellers

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Originally Posted by Endoperez View Post
Fortune Teller and stacking
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Originally Posted by Meglobob View Post
LA Ulm has fortune tellers (10), I took scales dom 10, turmoil 3, misfortune 3. Once I had 10 fortune tellers, I did not get any unlucky events, only lucky ones. I ran it for 3 years after I got to 10 fortune tellers.
I remember this because I didn't think it works that way, and did a quick test myself, with same results.
Thanks. It's true that their power is added together, the combined power of units in the province with the fortune teller ability (for the nation in question) is being used by the game. I might look into this again later to understand how it works exactly.
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