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				February 3rd, 2009, 08:33 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2008 
						Posts: 539
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				Thanked 43 Times in 34 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Perhaps if I had massed them ahead of time but I lacked a good leader for them and I didn't want to expose myself to banishment. 
When it got down it, I just had far too few guys and he had too many   |  
	
		
	
	
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				February 4th, 2009, 01:11 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
						Posts: 731
					 Thanks: 17 
		
			
				Thanked 36 Times in 17 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Is this game definitely set to CBM? Sounds stupid but this turn I tried to cast a spell that should cost 1 gem in CBM and it cost me 5. It is just costing the 1 in another CBM game.. decent hole in my early game strat at 5 gem cost   |  
	
		
	
	
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				February 4th, 2009, 01:13 AM
			
			
			
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 Sergeant |  | 
					Join Date: Aug 2008 
						Posts: 337
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				Thanked 13 Times in 7 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 I am discovering that xbows>Dai Bakemono.  Any suggestions? |  
	
		
	
	
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				February 4th, 2009, 01:17 AM
			
			
			
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 Captain |  | 
					Join Date: Nov 2006 Location: Sweden, Ume� 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Dagar wrote: Is this game definitely set to CBM? Sounds stupid but this turn I tried to cast a spell that should cost 1 gem in CBM and it cost me 5. It is just costing the 1 in another CBM game.. decent hole in my early game strat at 5 gem cost
 
 Check option ---> view active mods, this will tell you which mods are enabled.
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				February 4th, 2009, 01:20 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2004 
						Posts: 2,687
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				Thanked 54 Times in 39 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 what is the spell, dragar?  perhaps it was intentionally or unintentionally changed back (?) to 5 in the latest CB.  This game is using 1.4 - earlier games you are in would likely be using 1.3. |  
	
		
	
	
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				February 4th, 2009, 01:27 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
						Posts: 731
					 Thanks: 17 
		
			
				Thanked 36 Times in 17 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Summon spectral infantry - have cast it in Solar, which is 1.3. I've posted in the CBM 1.41 thread, have a feeling it was accidentally (or intentionally but not announced) set back to vanilla value      
I'm afg so can't check the active mod |  
	
		
	
	
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				February 4th, 2009, 01:38 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2004 
						Posts: 2,687
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				Thanked 54 Times in 39 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 yeah, that must be a bug.  on the plus side, they are pretty bad   |  
	
		
	
	
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				February 4th, 2009, 01:41 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
						Posts: 731
					 Thanks: 17 
		
			
				Thanked 36 Times in 17 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 They are pretty decent at 5 for 1, and suit my strategy pretty well for the early days. They are awful at 5 for 5... friggin waste of research   |  
	
		
	
	
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				February 4th, 2009, 01:52 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2004 
						Posts: 2,687
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				Thanked 54 Times in 39 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 hey, i've only got 4 rp so far... i can only dream of wasting research ;p
 edit: i just started a little test game in CB... the spell cost me 1 d to cast.
 
 this game uses a special version to fix the LA agarthan bug... version 1.41b.  spectral infantry should not have been changed... but the spell cast at the correct cost in my 1.4 test game.
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				February 4th, 2009, 01:54 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
						Posts: 731
					 Thanks: 17 
		
			
				Thanked 36 Times in 17 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 ?? do you mind checking what version of CBM we're running for me? |  
	
		
	
	
	
	
	
	
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