|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				February 7th, 2009, 11:24 AM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Feb 2009 
						Posts: 20
					 Thanks: 8 
		
			
				Thanked 12 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Cost efficient blood hunting 
 Hey all. Having played the game for awhile I decided to throw my two cents into the blood hunting economics/cost efficiency. So I made some statistics about blood hunting as was asked in the original post of this thread. 
 Before I start it must be said that all test were concluded with Late Age Mitclan in provinces with 10 000+ population, with growth 3 to keep the population from falling under 5 000 (very unlikely except for the rare random events that kill population), with commanders patrolling the province so that any unrest was eliminated immediately (and building a lab if needed) and the slaves were pooled every turn to prevent overload and therefore loss of slaves.
 
 The hunters covered here were 0-level, 1st level, 2nd level and 3rd level blood hunters. 0-level test subject was your basic indy scout. 1st level test subject was Mitclan priest. 2nd level test subject was Mitclan Priest King. 3rd level test subject was Mitclan King of Rain.
 
 There were 12 test subjects present in each test. 6 without Saiguine Dousing Rod and 6 with the Rod. Placed as seen below:
 
 Province 1 has 1 test subject.
 Province 2 has 2 test subjects.
 Province 3 has 3 test subjects.
 Province 4 has 1 test subject with rod
 Province 5 has 2 test subjects with rod
 Province 6 has 3 test subjects with rod
 
 Each test runs for 100 turns.
 
 
 Results for 0-lvl hunters
 1 x 0-lvl - average of 0,54 slaves per turn - 88 turns out of 100 0 slaves were found
 2 x 0-lvl - average of 0,81 slaves per turn - 81 turns out of 100 0 slaves were found
 3 x 0-lvl - average of 1,28 slaves per turn - 74 turns out of 100 0 slaves were found
 
 1 x 0-lvl w rod - average of 0,14 slaves per turn - 96 turns out of 100 0 slaves were found
 2 x 0-lvl w rod - average of 0,47 slaves per turn - 86 turns out of 100 0 slaves were found
 3 x 0-lvl w rod - average of 1,03 slaves per turn - 80 turns out of 100 0 slaves were found
 
 
 Results for 1-lvl hunters
 1 x 1-lvl - average of 2,05 slaves per turn - 55 turns out of 100 0 slaves were found
 2 x 1-lvl - average of 4,88 slaves per turn - 23 turns out of 100 0 slaves were found
 3 x 1-lvl - average of 7,45 slaves per turn - 13 turns out of 100 0 slaves were found
 
 1 x 1-lvl w rod - average of 4,93 slaves per turn - 11 turns out of 100 0 slaves were found
 2 x 1-lvl w rod - average of 9,81 slaves per turn - 0 turns out of 100 0 slaves were found
 3 x 1-lvl w rod - average of 15,00 slaves per turn - 0 turns out of 100 0 slaves were found
 
 
 Results for 2-lvl hunters
 1 x 2-lvl - average of 5,07 slaves per turn - 8 turns out of 100 0 slaves were found
 2 x 2-lvl - average of 9,65 slaves per turn - 1 turns out of 100 0 slaves were found
 3 x 2-lvl - average of 14,07 slaves per turn - 0 turns out of 100 0 slaves were found
 
 1 x 2-lvl w rod - average of 6,33 slaves per turn - 0 turns out of 100 0 slaves were found
 2 x 2-lvl w rod - average of 12,85 slaves per turn - 0 turns out of 100 0 slaves were found
 3 x 2-lvl w rod - average of 18,77 slaves per turn - 0 turns out of 100 0 slaves were found
 
 
 Results for 3-lvl hunters
 1 x 3-lvl - average of 6,44 slaves per turn - 0 turns out of 100 0 slaves were found
 2 x 3-lvl - average of 12,55 slaves per turn - 0 turns out of 100 0 slaves were found
 3 x 3-lvl - average of 18,79 slaves per turn - 0 turns out of 100 0 slaves were found
 
 1 x 3-lvl w rod - average of 7,37 slaves per turn - 0 turns out of 100 0 slaves were found
 2 x 3-lvl w rod - average of 14,66 slaves per turn - 0 turns out of 100 0 slaves were found
 3 x 3-lvl w rod - average of 21,67 slaves per turn - 0 turns out of 100 0 slaves were found
 
 --------------------------
 
 I have the cost efficiency chart for each Age but I'll post it on a later date. Hope this helps.
 
			
			
			
			
				  |  
	
		
			| The Following 9 Users Say Thank You to Tmoe For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				February 7th, 2009, 11:28 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Dec 2008 
						Posts: 539
					 Thanks: 15 
		
			
				Thanked 43 Times in 34 Posts
			
		
	      |  |  
    
	| 
				 Re: Cost efficient blood hunting 
 What Site Frequency were you using? |  
	
		
	
	
	| 
			
			 
			
				February 7th, 2009, 12:38 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: May 2008 Location: Utopia, Oregon 
						Posts: 2,676
					 Thanks: 83 
		
			
				Thanked 143 Times in 108 Posts
			
		
	      |  |  
    
	| 
				 Re: Cost efficient blood hunting 
 So your test is showing fairly clearly that a B2 (whether natural, or B1+SDR) will average over time, 5 slaves per turn, and each additional level adds 1 slave/turn average.  That's pretty consistent with my non standardized tests. 
However, Site Frequency setting is supposed to modify Blood Hunt results, so I'm also curious what frequency you used.
 
It would be interesting to see a similar set of test numbers at different settings, say 40-50-60, though if you were doing so at default settings in EA, then that's 45, and one could assume that the average over time would simply scale with the setting.
 
In any case, great work!    |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |