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February 7th, 2009, 07:04 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Cost efficient blood hunting
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Originally Posted by ano
Quote:
This is true, and it's funny to note the massive disparity between the 2 test groups.
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Maybe it's another bug and SDR not raises but lowers bloodhunting quality for those who have no skill in Blood magic?
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Or maybe 100 tests is too small a sample size to get accurate numbers for an event with an expected occurrence of 1 in 10, especially when there is a 1 in 6 chance of the event producing extraordinary results when it does occur.
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February 7th, 2009, 10:56 PM
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BANNED USER
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Join Date: May 2004
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Re: Cost efficient blood hunting
Gut tells me its statistically significant. Haven't had to do such calculations in 20 years.. but it seems so.
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February 8th, 2009, 03:58 AM
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Private
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Join Date: Feb 2009
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Re: Cost efficient blood hunting
Hello again! Unfortunately I was unable to edit my previous post so I have to write a new one. First off with the questions and notes.
Site frequency used was the Late Age standard of 35
As JimM stated earlier, B1+SDR or B2 will give you an average slave income per turn of 5 with roughly 10% of the time coming up short (rounding up). There after it's pretty much 1 slave per level of blood so the clear benefactor of the SDR is B1 hunter.
Indeed the stats show that using a SDR with 0-level blood hunters seems to backfire the results. As for the reason I have no clue.
As you all seem to love stas, here some more results
Next we have the blood slaves found/upkeep cost calculations. the first number after each entry refers to cost without the rod and the second with the rod. The entries listed here are more or less available when playing the game but I decided not to list subjects that have a 10% of getting the first or subsequent level of blood. Keeping in mind that the site frequency for testing was 35.
Early Age
MitclanMitclan Priest 1,0 - 2,5
Priest King 0,9 - 1,1
Rain Priest 1,0 - 1,2
Moon Priest 1,0 - 1,2
High Priest of Sun 0,6 - 0,7 SauromantiaWitch King (1lvl) 0,2 - 0,5
Witch King (2lvl) 0,5 - 0,6
Warrior Sorceress 0,4 - 0,9 Abysia Warlock Apprentice 0,4 - 0,9
Warlock 0,5 - 0,7 Pangaea Pan (1lvl) 0,1 - 0,2
Pan (2lvl) 0,2 - 0,3 VanheimVanjarl 0,2 - 0,5
Vanadrott (1lvl) 0,2 - 0,4
Vanadrott (2lvl) 0,4 - 0,5 HelheimVanjarl 0,2 - 0,5
Hangadrott (1lvl) 0,2 - 0,4 Niefelheim Jotun Skratti (2lvl) 0,3 - 0,4
Jotun Skratti (3lvl) 0,4 - 0,4
Gygja (1lvl) 0,1 - 0,3
Gygja (2lvl) 0,3 - 0,4
Gygja (3lvl) 0,4 - 0,4 HinnomKohen 0,4 - 1,0
Melqart 0,4 - 0,5
Ba'al 0,3 - 0,4 LankaRaktapata 0,7 - 1,6
Yogini 0,3 - 0,7
Kala-Mukha (1lvl) 0,4 - 0,9
Kala-Mukha (2lvl) 1,0 - 1,2
Rakshasi (1lvl) 0,2 - 0,4
Rakshasi (2lvl) 0,4 - 0,5
Rakshasi (3lvl) 0,6 - 0,6
Raksharaja (2lvl) 0,6 - 0,7
Middle Age
AbysiaWarlock Apprentice 0,6 - 0,7
Warlock 0,4 - 0,4
Deamonbred 0,6 - 0,7 PangaeaPan 0,1 - 0,2
Pandemoniac 0,2 - 0,3 VanheimVanjarl 0,2 - 0,5
Vanadrott (1lvl) 0,2 - 0,4
Vanadrott (2lvl) 0,4 - 0,5 JotuinheimVaetti Hag 0,6 - 1,3
Jotun Skratti (2lvl) 0,3 - 0,4
Jotun Skratti (3lvl) 0,4 - 0,4
Gygja (1lvl) 0,1 - 0,3
Gygja (2lvl) 0,3 - 0,4
Gygja (3lvl) 0,4 - 0,4
Late Age
UlmMembr of the Second Tier 0,2 - 0,5
Fortune Teller 0,3 - 0,8 MarignonDiabolist 0,4 - 0,9
Goetic Master (2lvl) 0,8 - 1,0
Goetic Master (3lvl) 1,0 - 1,2 MitclanMitclan Priest 1,0 - 2,5
Priest King 0,9 - 1,1
Moon Priest 1,0 - 1,2
Sun Priest 1,0 - 1,2
Rain Priest 0,4 - 1,1
King of Rain 0,6 - 0,6 AbysiaSanguine Acolyte 0,6 - 1,5
Sanguine Anathemant 0,8 - 1,1
Slayer Sanguine 0,8 - 0,9
Warlock Apprentice 0,6 - 0,7
Warlock 0,4 - 0,4 MidgårdGalderman (1lvl) 0,1 - 0,4
Galderman (2lvl) 0,4 - 0,5
Vanjarl 0,2 - 0,5 UtgårdJotun Skratti (2lvl) 0,3 - 0,4
Jotun Skratti (3lvl) 0,4 - 0,4
Norna 0,1 - 0,3 GathKohen 0,4 - 1,0
Kohen Gadol 0,4 - 0,5 BogarusFivefold Angel 0,8 - 1,1
Occultist 0,3 - 0,7
Master of Names 0,2 - 0,5
Starets (1lvl) 0,1 - 0,3
Starets (2lvl) 0,3 - 0,4 ----------------
This is just to give you an idea of how useful each entry is in blood hunting. However keep in mind that certain characters have issues that cant be taken into account. Good example would be Late Age Mitclan Moon or Sun Priests which suffer from old age.
Cheers
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February 8th, 2009, 08:29 AM
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Second Lieutenant
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Join Date: Dec 2008
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Re: Cost efficient blood hunting
Quote:
Once again, where is information that blood hunting depends on site frequency from? I also heard about it and probably it is so but is there anyone who can give a solid proof?
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I would suggest that you enter two games, one with site frequency at 0 and one with site frequency 75. The difference in blood hunting results is easily evident that way.
Quote:
Originally Posted by chrispedersen
Gut tells me its statistically significant. Haven't had to do such calculations in 20 years.. but it seems so.
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From the series given, you can't meaningfully calculate standard deviation.
If you accept blood hunting at level 0 as occurring at a 10% succes rate, it isn't statistically significant (the results occur within two standard deviations).
And finally, to add to Tmoe's list:
Independents
Scout 0,3
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