Quote:
Originally Posted by Omnirizon
so how's everyone feel about their empires of waste 
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Not feeling the angst, desolation, despair or heat which would be thematic for a desert setting. Maybe heat and death 3 scales in all indy provinces would do it.
Quote:
Originally Posted by Omnirizon
I like the style. its so different, you really have to play differently. i actually think the typical "land grab" strategy isn't trump here. saving gold, getting an early research lead, and building a fortress may be a stronger move in a game like this. land really isn't all that valuable early on.
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I fail to see land in bulk having any value in this game, unless you have growth 3 scales and decades elapse. Expansion is more of a means of scouting out opponents, establishing some sort of border framework and conducting tentative diplomacy as we are not allowed to communicate. The greatest benefit is in trying to claim prime provinces. That in turn will lead to a few interesting scenarios, where this "silent" diplomacy will then commence. Someone that attacks you obviously wants war. Someone that doesn't advance too close to your center of power probably is cool with your continued existence for the time being.
Having score graphs off, might have been an idea.
It would also be cool if a person that turns on AI doesn't give away his identity in the game.
Quote:
Originally Posted by Lingchih
It's different, for sure. The Unique Indies are nothing to scoff at either. Quite a surprise.
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You are saying this based on play testing the map of course. Not implying you are any specific nation that might have done a lot of site searching.
