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June 2nd, 2002, 11:54 PM
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Corporal
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Join Date: Oct 2000
Location: USA
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Re: question about the culture-thing
Actually, with the religious Talisman, the beserker advantage only increases the defensive half, since you'll hit every time anuway. At that point, the 10% happiness would be a better choice.
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June 3rd, 2002, 12:13 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: question about the culture-thing
Assuming that you want to take Religious, of course.
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June 3rd, 2002, 08:42 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: question about the culture-thing
And assuming your Religious race can survive long enough to research the Talisman (Religious Technology 4). I've never managed that in a PBW game.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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June 5th, 2002, 01:30 AM
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Corporal
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Join Date: Oct 2000
Location: USA
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Re: question about the culture-thing
Part of it is luck, and the other part is making sure you have friendly neighbors, but so far I'm two of two while playing religious. Just have to take low key until the Talisman arrives, that's all.
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June 5th, 2002, 02:56 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: question about the culture-thing
Or, take max racial ECM + Sensor bonuses, research all the related components, and destroy your neighbors before they can build up.
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June 5th, 2002, 07:46 AM
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Sergeant
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Join Date: Apr 2001
Location: Minneapolis, MN, USA
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Re: question about the culture-thing
If you are playing a high ship limit, then Merchant might be better to get to 5% maintenance more cheaply. After 110, maintenance get rather expensive. 200 per point if I recall. Maybe it is only 100.
I have always thought that culture modifiers should have separate attack and defense modifiers. Warriors better in both, Beserkers should have a defense negative.
Neutrals should get +1 on everything, except Happiness, Attack, and Defense.
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