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  #1  
Old June 2nd, 2002, 11:54 PM

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Default Re: question about the culture-thing

Actually, with the religious Talisman, the beserker advantage only increases the defensive half, since you'll hit every time anuway. At that point, the 10% happiness would be a better choice.
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Old June 3rd, 2002, 12:13 AM
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Default Re: question about the culture-thing

Assuming that you want to take Religious, of course.
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Old June 3rd, 2002, 08:42 PM
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Default Re: question about the culture-thing

And assuming your Religious race can survive long enough to research the Talisman (Religious Technology 4). I've never managed that in a PBW game.
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Old June 5th, 2002, 01:30 AM

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Default Re: question about the culture-thing

Part of it is luck, and the other part is making sure you have friendly neighbors, but so far I'm two of two while playing religious. Just have to take low key until the Talisman arrives, that's all.
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Old June 5th, 2002, 02:56 AM
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Default Re: question about the culture-thing

Or, take max racial ECM + Sensor bonuses, research all the related components, and destroy your neighbors before they can build up.
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Old June 5th, 2002, 07:46 AM
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Default Re: question about the culture-thing

If you are playing a high ship limit, then Merchant might be better to get to 5% maintenance more cheaply. After 110, maintenance get rather expensive. 200 per point if I recall. Maybe it is only 100.

I have always thought that culture modifiers should have separate attack and defense modifiers. Warriors better in both, Beserkers should have a defense negative.

Neutrals should get +1 on everything, except Happiness, Attack, and Defense.
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